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    <p>I solved this one a while back. The problem stemmed from doing the color keying in the wrong order. Here is the solved code:</p> <pre><code>uint8_t i; uint8_t j; uint8_t k = 0; SDL_FillRect(Screen,NULL,0x00000000); SDL_Rect Offset; SDL_Surface *Load; SDL_Surface *LoadFont; Load = IMG_Load("resource/font.png"); LoadFont = SDL_DisplayFormat(Load); SDL_FreeSurface(Load); Offset.x = 0; Offset.y = 0; for(i = 0; i &lt; 16; i++) { for(j = 0; j &lt; 16; j++) { Character[k].x = Offset.x; Character[k].y = Offset.y; Character[k].w = XWIDTH; Character[k].h = YHIEGHT; k++; Offset.x += XWIDTH; } Offset.x = 0; Offset.y += 12; } Color[0][0] = SDL_MapRGB(LoadFont-&gt;format,255,255,255); Color[0][1] = SDL_MapRGB(LoadFont-&gt;format,96,96,96); Color[1][0] = SDL_MapRGB(LoadFont-&gt;format,255,0,0); Color[1][1] = SDL_MapRGB(LoadFont-&gt;format,96,0,0); Color[2][0] = SDL_MapRGB(LoadFont-&gt;format,0,255,0); Color[2][1] = SDL_MapRGB(LoadFont-&gt;format,0,96,0); Color[3][0] = SDL_MapRGB(LoadFont-&gt;format,0,0,255); Color[3][1] = SDL_MapRGB(LoadFont-&gt;format,0,0,96); Color[4][0] = SDL_MapRGB(LoadFont-&gt;format,255,255,0); Color[4][1] = SDL_MapRGB(LoadFont-&gt;format,96,96,0); SDL_SetColorKey(LoadFont,SDL_SRCCOLORKEY,Color[0][0]); for(i=0; i&lt;6; i++) { for(j=0; j&lt;2; j++) { Font[i][j] = SDL_DisplayFormat(LoadFont); SDL_FillRect(Font[i][j],&amp;Font[i][j]-&gt;clip_rect,Color[i][j]); SDL_BlitSurface(LoadFont,NULL,Font[i][j],NULL); SDL_SetColorKey(Font[i][j],SDL_SRCCOLORKEY,SDL_MapRGB(Font[i][j]-&gt;format,0,0,0)); }} SDL_FreeSurface(LoadFont); </code></pre>
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