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  1. POAndroid Gallery Adapter with MultiTouch? Custom Gallery or Custom ImageView?
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    <p>I would like to recreate the same type of app as Gallery3D but simpler: without the 3D animations and basically only keep GridView and Gallery widgets. I would also like to enable multi-touch zooming-dragging-scolling on the selected image and that's where I am struggling. I looked online for simple tutorials and I also looked at the Gallery3D source code but couldn't find a proper solution.</p> <p>The closest I could get was using the custom ImageView below in my Gallery Adapter.</p> <p>It works, I can pinch-and-zoom and drag except that the image goes off the screen and I can't scroll to the next image in the gallery. Also pinch-and-zoom is not perfect because it only scales the image and does not recenter it properly. Should I be adding an onTouchEvent on the Gallery instead ?</p> <pre><code> import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.ScaleGestureDetector; import android.view.View; public class MyImageView extends View { private static final int INVALID_POINTER_ID = -1; private BitmapDrawable mImage; private float mPosX; private float mPosY; private float mLastTouchX; private float mLastTouchY; private int mActivePointerId = INVALID_POINTER_ID; private ScaleGestureDetector mScaleDetector; private float mScaleFactor = 1.f; public MyImageView(Context context, BitmapDrawable bd) { this(context, null, 0); mImage = bd; mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight()); } public MyImageView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mScaleDetector = new ScaleGestureDetector(context, new ScaleListener()); } @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. mScaleDetector.onTouchEvent(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); mLastTouchX = x; mLastTouchY = y; mActivePointerId = ev.getPointerId(0); break; } case MotionEvent.ACTION_MOVE: { final int pointerIndex = ev.findPointerIndex(mActivePointerId); final float x = ev.getX(pointerIndex); final float y = ev.getY(pointerIndex); // Only move if the ScaleGestureDetector isn't processing a gesture. if (!mScaleDetector.isInProgress()) { final float dx = x - mLastTouchX; final float dy = y - mLastTouchY; mPosX += dx; mPosY += dy; invalidate(); } mLastTouchX = x; mLastTouchY = y; break; } case MotionEvent.ACTION_UP: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_CANCEL: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_POINTER_UP: { final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; final int pointerId = ev.getPointerId(pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastTouchX = ev.getX(newPointerIndex); mLastTouchY = ev.getY(newPointerIndex); mActivePointerId = ev.getPointerId(newPointerIndex); } break; } } return true; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY); canvas.translate(mPosX, mPosY); canvas.scale(mScaleFactor, mScaleFactor); mImage.draw(canvas); canvas.restore(); } private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { @Override public boolean onScale(ScaleGestureDetector detector) { mScaleFactor *= detector.getScaleFactor(); // Don't let the object get too small or too large. mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f)); invalidate(); return true; } } } </code></pre> <p>Thanks</p>
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