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    <p>I often categorize my stories by the user/persona that it primarily relates to, thus I don't put the user's identity in the story title. My stories also are bigger than some agile methodologies suggest. Usually, I start with a title. I use it for planning purposes. Once I get close to actually working on that story, I flesh it out with some details -- basic idea, constraints, assumptions, related stories -- so that I capture more of the information that I know about it. I also keep my stories in a wiki, not on note cards. I understand the trade-off -- i.e., I may spend too much time on details before I need them, but I am able to capture and share it with, typically, off-site customers easily.</p> <p>The bottom line for me is that Agile is a philosophy, rather than a specification. There are particular implementations that may (strongly) suggest that you do things a certain way and may be non-negotiable on some items. For example, it's hard to say you're doing XP if you don't pair program. In general, though, I would say that most agilists would say that you ought to do those things that work for you, in the way that they work for you -- as long as they are consistent with the general principles, you can still call yourself agile. The general principles would include things like release early/release often, unit testing, short iterations, acknowledge that change will happen, delay detailed planning until you are ready to implement, ...</p> <p>Bottom line for me: if the stories work for you without the user and rationale -- as long as you understand who the user is and why they want something -- do it however you want. Just don't require a complete specification before you start implementing.</p>
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