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    <p>About Haxe: I personally see no risk in using it. I completely switched to Haxe from AS3 about 9 months ago, and I feel it was a very good decision. AS3 has completely stalled since its release. Sure, the player API has grown, but the language itself hasn't evolved, except for the introduction of typed vectors. </p> <p>While I feel that your general concern towards Haxe is unjustified, I have to point out, that Haxe/CPP is a different beast. Although the project is very promissing and ambitious, it does have its problems. Many cool Haxe features are translated into C++ with serious overhead (although in performance critical situations you can simply avoid them). Also the resulting code is really not nice to read, debugging is not really obvious (you can debug the code, but you than have to fix the problem in the original Haxe source) and there is no canonical way of using the Haxe output from C++ in a decent way. And the C++ platform is known to have minor quirks, although it has become reasonably stable.</p> <p>The question is now, what exactly you're trying to achieve learning C++. Haxe/CPP is a decent way to use a high level language getting about the same performance as C++, while staying even more cross platform. IMHO, from an AS3 point of view, the most interesting thing about C++ is its low level access and the templates, both of which are very powerful aspects.</p> <p>To me, AS3 is basically a poor man's Java, except for the mostly unused dynamic and functional traits. Thus, if you are determined to learn C++, I would suggest, you try <a href="http://www.google.com/search?hl=en&amp;rlz=1G1GGLQ_DEDE331&amp;q=learning+c%2B%2B+from+java&amp;aq=f&amp;aqi=g1&amp;aql=&amp;oq=&amp;gs_rfai=" rel="nofollow noreferrer">learning C++ from Java</a>.</p>
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