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  1. PODevelopment resources for Mono on PS3
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    <p>I have been considering taking the plunge and installing Linux on my Playstation 3. As C# is my current language of choice, the next logical step would be to install Mono.</p> <p>I have done a little research and found that <a href="http://psubuntu.com/wiki/InstallationInstructions" rel="nofollow noreferrer">http://psubuntu.com/wiki/InstallationInstructions</a> has instruction on installing Ubuntu and links to download an ISO containing a PS3 specific version of Ubuntu. There is also this cool project at <a href="http://code.google.com/p/celldotnet/" rel="nofollow noreferrer">http://code.google.com/p/celldotnet/</a> that has developed some code to utilize the 6 additional SPU cores of the CPU, not just the general-purpose one that you have access to by default.</p> <p>The problem is that the project documentation seems a little thin. Has anyone set up a PS3 to develop .NET code? If so, what problems did you encounter? Does anyone have any code samples of how to even partially load up one of these monster processors?</p> <p><strong>Update:</strong></p> <p>I do realize that basic .NET/Mono programming will come into play here. The part I am fuzzy on is what sort of data structures do you pass to a specialty core? If I am reading this right, <a href="http://en.wikipedia.org/wiki/Cell_processor#Synergistic_Processing_Elements_.28SPE.29" rel="nofollow noreferrer">the 6 SPU cores have 128 registers at 128 bits each</a>. I haven't seen any discussion on how to go about coding effectively for this.</p> <p><strong>Update 2:</strong></p> <p><a href="http://arstechnica.com/hardware/news/2009/11/end-of-the-line-for-ibms-cell.ars" rel="nofollow noreferrer">IBM has announced</a> that further development on the Cell processor has been cancelled. While this pretty much kills any desire I might have to develop on the platform, hopefully someone else might add some useful info.</p>
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