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  1. POUse UdpClient with IPv4 and IPv6?
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    <p>A little while ago I created a class to deal with my LAN networking programs. I recently upgraded one of my laptops to windows 7 and relized that windows 7 (or at least the way I have it set up) only supports IPv6, but my desktop is still back in the Windows xp days, and only uses IPv4. The class I created uses the UdpClient class, and is currently setup to only work with IPv4.. Is there a way to modify my code to allow sending and receiving of IPv6 and IPv4 packets?? It would be hard to scrap the classes code, a lot of my programs rely on this class. I would like to keep the class as close to its original state, so I don't need to modify my older programs, only switch out the old class for the updated one.</p> <p>Thanks for any and all help, Max</p> <p>Send:</p> <pre><code> using System.Net.Sockets;UdpClient tub = new UdpClient (); tub.Connect ( new IPEndPoint ( ToIP, ToPort ) ); UdpState s = new UdpState (); s.client = tub; s.endpoint = new IPEndPoint ( ToIP, ToPort ); tub.BeginSend ( data, data.Length, new AsyncCallback ( SendCallBack ),s); private void SendCallBack ( IAsyncResult result ) { UdpClient client = (UdpClient)( (UdpState)( result.AsyncState ) ).client; IPEndPoint endpoint = (IPEndPoint)( (UdpState)( result.AsyncState ) ).endpoint; client.EndSend ( result ); } </code></pre> <p>Receive:</p> <pre><code> UdpClient tub = new UdpClient (ReceivePort); UdpState s = new UdpState (); s.client = tub; s.endpoint = new IPEndPoint ( ReceiveIP, ReceivePort ); s.callback = cb; tub.BeginReceive ( new AsyncCallback ( receivedPacket ), s ); public void receivedPacket (IAsyncResult result) { UdpClient client = (UdpClient)( (UdpState)( result.AsyncState ) ).client; IPEndPoint endpoint = (IPEndPoint)( (UdpState)( result.AsyncState ) ).endpoint; Byte[] receiveBytes = client.EndReceive ( result, ref endpoint ); Packet ThePacket = new Packet ( receiveBytes ); client.Close(); //Do what ever with the 'ThePacket' now } </code></pre>
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