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  1. POWhich platform to develop web-based game in?
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    <p>I'm thinking of writing a new web-based game, and wondered if anyone had any suggestions on which platform I should opt for.</p> <p>The game will be 2D sprite based, but will need to maintain a decent fps rate (there'll probably be up to 20 things moving at once). It'll all be controlled via the mouse.</p> <p>I use .NET daily, so Silverlight seems a natural choice for me, but I want to make sure as many people can play it as possible... </p> <ul> <li>Can Silverlight games be developed straight out of Visual Studio (I have VS 2008), or do I need additional software (and does it cost...)</li> <li>What limitations does Silverlight have in terms of .NET version (can I use .NET 3.5 for example?)</li> <li>What physics engines can I use?</li> <li>Would Flash be a better choice? Are there free development environments for it (that are any good)? (I don't care about learning curve)</li> <li>Is Java still an option?</li> </ul> <p>So I just wanted some feedback on what's the best thing for me to use for a simple 2D web-based game.</p> <p><strong>EDIT:</strong></p> <blockquote> <p>can you provide more information? is this single-player/multi-player? what kind of genre? will there be a lot of classical UI involved (lots of forms with lots of button/checkboxes, datagrids etc.)? will there be a lot of animation and effects?</p> </blockquote> <ul> <li>Single player game, with "attack waves" of enemies</li> <li>enemies are only thing that move, player just points and clicks</li> <li>no classic UI, just clicking on buttons (no lists / dropdowns etc)</li> <li>minimal animation and effects, only graphical requirements are movement of enemies (which will require little animation)</li> </ul>
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