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    <p>I watched these DNR TV episodes recently and thought they were very well done and informative.</p> <p><a href="http://www.dnrtv.com/default.aspx?showNum=165" rel="nofollow noreferrer">http://www.dnrtv.com/default.aspx?showNum=165</a><br/> <a href="http://www.dnrtv.com/default.aspx?showNum=166" rel="nofollow noreferrer">http://www.dnrtv.com/default.aspx?showNum=166</a></p> <p>These focus on XNA, which is definitely where I'd start if I was planning on creating a game. Their tutorial take you through:</p> <p>creating a 2D game with: </p> <ul> <li>collision detection</li> <li>texture creation and usage</li> <li>geometry creation</li> <li>physics simulation (They use an open-source physics engine and show you how to use it)</li> </ul> <p>If you haven't heard of XNA:</p> <blockquote> <p>The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, Windows 7, and Xbox 360 [also can be played on Zune HDs].</p> <p>XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system. <a href="http://en.wikipedia.org/wiki/Microsoft_XNA" rel="nofollow noreferrer">wikipedia</a></p> </blockquote> <p>Even if you don't want to use XNA, I think these videos will help learn about the concepts and techniques common to most (if not all) game dev. Oh, and <strong>it's all C#</strong> :)</p> <p>Good luck!</p>
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