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    <p>The Ne-He tutorials (to which @wich has already kindly provided a link) are quite good for what they are (but at least the last time I looked carefully, the OpenGL the teach and work with is quite dated). </p> <p>glut, however, I'd generally avoid. It has a fair number of bugs, and nobody's working on fixing them (the current version is 3.7, which claims to be at a "late beta" stage -- and has been for over 10 years now).</p> <p>A couple of alternatives to glut (both apparently in active development) are <a href="http://sourceforge.net/projects/glfw/" rel="noreferrer">GLFW</a> and <a href="http://www.fltk.org/" rel="noreferrer">FLTK</a>. Between these, GLFW is much closer to glut in character -- a small toolkit for abstracting away most of the OS-dependent parts, so you can produce OpenGL programs with relatively little hassle. FLTK is really a full-blown GUI toolkit (though rather small as GUI toolkits go) that has a built-in glut emulation (that, at least the last time I played with it, seemed considerably better implemented than glut itself).</p> <p><strike>Edit: looking at the web page, it looks like calling GLFW's development "active" might have been something of an overstatement. It was last updated in 2007 -- though it doesn't seem to me like it <em>needs</em> a lot more work like glut does.</strike> Update: GLFW development seems to have picked up in late 2010, and can be considered active again.</p> <p>I suppose I should also point out one more alternative to glut: <a href="http://sourceforge.net/projects/freeglut/" rel="noreferrer">freeglut</a> is a free re-implementation of the glut API. I can't say I really recommend it, but at least it's better than glut.</p> <p>Edit2: When/if you decide you want to play around with shaders, both <a href="http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx" rel="noreferrer">AMD/ATI</a> and <a href="http://developer.nvidia.com/page/home.html" rel="noreferrer">nVidia</a> have developer web pages. nVidia's, in particular, has a huge amount of free "stuff" available (just beware that it's easy to burn all too many hours playing around with some of their demos and such).</p>
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