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  1. POHow to serialize a class that contains objects of other classes (recursive serializing?)
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    <p>How can I do this? Or will the serializer automatically go with recursion, and serialize all those child objects into XML?</p> <p><strong>Give me an example how would you serialize classes that contain other classes' objects in themselves! That was the core of this question!</strong></p> <p>I've tried this, and it didn't output <strong>anything</strong> (except the XML header) to the targeted XML file.</p> <p>My problem is that I need to serialize a simple class, that just holds a List object. But, those Entities also hod List objects. (Another plus would be if I could avoid the serialization of some components, because some are derived and have dictionaries in them).</p> <pre><code>public void SaveCurrent(string MapFileName) { string MapPath = world_.game_.Content.RootDirectory + "/Maps/" + MapFileName + ".xml"; StreamWriter MapWriter = new StreamWriter(MapPath); Map SavedMap = new Map(); SavedMap.Entities = world_.Entities; XmlSerializer xSerializer = new XmlSerializer(SavedMap.GetType()); xSerializer.Serialize(MapWriter, SavedMap); MapWriter.Close(); } </code></pre> <p>That's the piece of code that does the serialization.</p> <pre><code>public class Map { internal string MapName; internal string MapDescription; internal string MapAuthor; public List&lt;Entity&gt; Entities = new List&lt;Entity&gt;(); } </code></pre> <p>And this is the class that's serialized. <strike>Could internals be counted as publics, if the serialization is called from the same assembly?</strike> The code throws exception at the <code>SavedMap.GetType()</code> function, and I've tried <code>typeof(Map)</code> too, but without success. I guess it's because I need some other way to handle each new class (deep serialization) how do I do that?</p> <p>Also, I've found on some examples, that there are no interface inheritance or attributes, therefore I didn't add those either, but I'm planning to use IXmlSerializable, though I don't know how to call another serialization inside WriteXML implementation.</p>
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