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  1. POAS3 not accepting constructor
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    <p>Ok, I have raise these question a thousand times and so far no ones been able to help me. I am raising again because I discovered something new. In the past I haven't been able to create parameters for class objects, every time when I do so I get the following error</p> <pre><code>1136: Incorrect number of arguments. Expected 0. </code></pre> <p>I notice that my classes that are subclasses to Movie Clip or Sprite are able to have constructor parameters, but my classes that are sub class to a subclass aren't. is there any reason behind this?</p> <pre><code>var cloud = new Cloud(5, 4); package com.objects{ import flash.events.Event; import flash.utils.*; public class Cloud extends gameObject { public var maxSpeed = 30; public var minSpeed = 5; public var cspeed:Number = 0; public function Cloud(min:Number = 0, max:Number = 0):void { var rand = Math.ceil(Math.random() * totalFrames); gotoAndStop(rand); } public function rand(min:Number, max:Number):void { maxSpeed = max; minSpeed = min; cspeed = (Math.ceil(Math.random() * maxSpeed)+ minSpeed); } override public function updateObject():void { eApi.setChildIndex(this, (eApi.numChildren - 1)); y += cspeed; if(y &gt; 800) garbage = true; } } } </code></pre> <p>Here is the parent class</p> <pre><code>package com.objects { import flash.display.MovieClip; import flash.display.Stage; import flash.events.*; import flash.utils.getTimer; public class gameObject extends MovieClip implements IgameObject { public static var EG:Engine; public var wPosX:Number = 0; public var wPosY:Number = 0; public var vPosX:Number = 0; public var vPosY:Number = 0; public var px:Number = 0; public var py:Number = 0; public var right:Number = 0; public var bottom:Number = 0; public var left:Number = 0; public var top:Number = 0; public var centerx:Number = 0; public var centery:Number = 0; static public var eApi:EngineApi; public var health:Number = 1; public var maxHealth:Number = 1; protected var lastTime:Number; public var ts:TargetSystem; public var col:Number; public var row:Number; public var map:Number; public var dead:Boolean = false; public var garbage:Boolean = false; public function gameObject():void { }//End Constructor static public function addEngine(e:EngineApi):void { eApi = e; } public function updateObject():void { } public function Attack(dir:Number = -40):void { } public function GarbageCollect():gameObject { return this; } public function getTime():int { var time:int = getTimer(); return time; } } } </code></pre>
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