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    <p>As a preliminary comment, TDD takes practice. When I look back at the tests I wrote when I began TDD, I see lots of issues, just like when I look at code I wrote a few year ago. Keep doing it, and just like you begin to recognize good code from bad, the same things will happen with your tests - with patience. </p> <blockquote> <p>How do you make such a list? I initially had a few items like "server should start up", "server should abort if channel is not available" etc. but they got mixed and finally now, it's just something like "client should be able to connect to server"</p> </blockquote> <p>"The list" can be rather informal (that's the case in Beck's book) but when you move into making the items into tests, try to write the statements in a "[When something happens to this] then [this condition should be true on that]" format. This will force you to think more about what it is you are verifying, how you would verify it and translates directly into tests - or if it doesn't it should give you a clue about which piece of functionality is missing. Think use case / scenario. For instance "server should start up" is unclear, because nobody is initiating an action.</p> <blockquote> <p>Each time things changed, I found that I had to rewrite considerable parts of the tests which was annoying. I'd figured that the tests would be a somewhat invariable guide during my development. They just felt like more code to handle.</p> </blockquote> <p>First, yes, tests are more code, and requires maintenance - and writing maintainable tests takes practice. I agree with S. Lott, if you need to change your tests a lot, you are probably testing "too deep". Ideally you want to test at the level of the public interface, which is not likely to change, and not at the level of the implementation detail, which could evolve. But part of the exercise is about coming up with a design, so you should expect to get some of it wrong and have to move/refactor your tests as well.</p> <blockquote> <p>I could mock one of the sides to test the other but then the whole channel wouldn't be tested and I worry that I'd miss that.</p> </blockquote> <p>Not totally sure about that one. From the sound of it, using a mock was the right idea: take one side, mock the other one, and check that each side works, assuming the other one is implemented properly. Testing the whole system together is integration testing, which you also want to do, but is typically not part of the TDD process.</p> <blockquote> <p>The "Fake it till you make it" left me with a lot of messy code that I later spent a lot of time to refactor and clean up. Is this the way things work?</p> </blockquote> <p>You should spend a lot of time refactoring while doing TDD. On the other hand, when you fake it, it's temporary, and your immediate next step should be to un-fake it. Typically you shouldn't have multiple tests passing because you faked it - you should be focusing on one piece at a time, and work on refactoring it ASAP.</p> <blockquote> <p>I think I could have done it in a day if I were using the unit tests after code way. I fail to see the gain.</p> </blockquote> <p>Again, it takes practice, and you should get faster over time. Also, sometimes TDD is more fruitful than others, I find that in some situations, when I know exactly the code I want to write, it's just faster to write a good part of the code, and then write tests.<br> Besides Beck, one book I enjoyed is The Art of Unit Testing, by Roy Osherove. It's not a TDD book, and it is .Net-oriented, but you might want to give it a look anyways: a good part is about how to write maintainable tests, tests quality and related questions. I found that the book resonated with my experience after having written tests and sometimes struggled to do it right...<br> So my advice is, don't throw the towel too fast, and give it some time. You might also want to give it a shot on something easier - testing server communication related things doesn't sound like the easiest project to start with!</p>
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