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  1. POGame won't work after I have change certificates
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    <p>I have created a small game that I want to put onto the app store but whenever I run the game it doesn't get past the initial app load screen. It used to work but I updated the code signing identity and bundle identifier and now it comes up with this :</p> <p><img src="https://i.stack.imgur.com/Mw7xS.png" alt="enter image description here"></p> <p>this is in the CCNode.m file.</p> <p>Just wondering if any new how the signing identities would have an effect like this.</p> <p>Any help or thoughts is greatly appreciated.</p> <p>EDIT </p> <p>Ok so I have found that this was the issue, introLayer.mm file : </p> <pre><code> -(id) init{ if( (self=[super init])) { // ask director for the window size CGSize size = [[CCDirector sharedDirector] winSize]; CCSprite *background; if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone ) { background = [CCSprite spriteWithFile:@"Default.png"]; background.rotation = 90; } else { background = [CCSprite spriteWithFile:@"Default-Landscape~ipad.png"]; } background.position = ccp(size.width/2, size.height/2); // add the label as a child to this Layer [self addChild: background]; } return self; </code></pre> <p>}</p> <p>the "Default.png" had to be changed to "Default@2x.png" for some reason, I have never changed this value before and it use to work, I find this to be a weird solution and one that it not correct(even though it makes the app work).</p> <p>Could this be due to something in the appDelegate file(I have only changed this file to prevent the app from showing the FPS data)?</p> <p>Any information on why the image would need the "@2x" added to it would be awesome.</p>
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