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    <p>Change your code as follows:</p> <pre><code>public class Main extends Activity { private ImageView hImageViewPic; private Button iButton, gButton; private int currentImage = 0; private Handler handler = null; private ProgressDialog progressDialog = null; int[] images = { R.drawable.r1, R.drawable.r2, R.drawable.r3, R.drawable.r4, R.drawable.r5, R.drawable.r6, R.drawable.r7, R.drawable.r8, R.drawable.r9, R.drawable.r10 }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); handler = new Handler(); hImageViewPic = (ImageView)findViewById(R.id.idImageViewPic); hImageViewPic.setImageResource(images[currentImage]); iButton = (Button) findViewById(R.id.bnext); gButton = (Button) findViewById(R.id.bprev); //Just set one Click listener for the image iButton.setOnClickListener(iButtonChangeImageListener); gButton.setOnClickListener(gButtonChangeImageListener); } private void changeImage(View v){ progressDialog = new ProgressDialog(MainActivity.this); progressDialog.setMessage("Please Wait..."); progressDialog.show(); new Thread(new Runnable() { public void run() { long starttime = SystemClock.currentThreadTimeMillis(); long stopwatch = 0; //Use Handler to change your Image here handler.post(new Runnable() { @Override public void run() { if (currentImage &lt; 0) currentImage = images.length - 1; currentImage = currentImage % images.length; hImageViewPic.setImageResource(images[currentImage]); } }); do{ stopwatch =(SystemClock.currentThreadTimeMillis()-starttime); if(stopwatch &gt; 500) break; }while(true); //The loop will always execute for 5000 milliseconds progressDialog.dismiss(); } }).start(); } View.OnClickListener iButtonChangeImageListener = new OnClickListener() { public void onClick(View v) { //Increase Counter to move to next Image currentImage++; changeImage(v); } }; View.OnClickListener gButtonChangeImageListener = new OnClickListener() { public void onClick(View v) { //Decrease Counter to move to next Image currentImage--; changeImage(v); } }; } </code></pre>
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