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plurals
  1. POPlayer Spawning Bug
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    <p>When I run my game mode the player is supposed to spawn at the coordinates given in OnPlayerSpawn. Its works perfectly but after I press the "Spawn" button the screen flashes showing my player at the default samp coordinates(the little place with the elevators) and then spawns to the correct position. How can I fix that flash?</p> <p>Tried everything here so far. <a href="http://forum.sa-mp.com/showthread.php?t=480083" rel="nofollow">http://forum.sa-mp.com/showthread.php?t=480083</a></p> <pre><code> public OnGameModeInit() { SetGameModeText("Closed Beta"); AddPlayerClass(210, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(230, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(38, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(53, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(134, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(170, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); AddPlayerClass(177, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123); //Create some nrg's AddStaticVehicle(522,1293.4578,-831.7721,82.7060,2.2115,8,164); AddStaticVehicle(522,1291.4998,-832.0693,82.7150,0.9063,1,89); AddStaticVehicle(522,1289.1138,-832.2216,82.7144,1.8299,20,0); AddStaticVehicle(522,1286.9045,-832.1899,82.7124,357.0424,150,49); AddStaticVehicle(522,1283.9424,-832.0230,82.7132,1.8036,200,78); AddStaticVehicle(411,1242.7148,-805.3672,83.8677,178.3237,1,0); // infernous AddStaticVehicle(451,1248.9519,-805.4118,83.8476,178.6428,0,1); // turismo AddStaticVehicle(541,1255.2100,-804.8454,83.7656,184.1492,1,0); // bullet //Create the textdraw for welcoming the player gWelcome = TextDrawCreate(320.0, 240.0, "Welcome to Uuri's Mapping Server!"); TextDrawSetShadow(gWelcome, 3); TextDrawSetOutline(gWelcome, 2); TextDrawFont(gWelcome, 3); TextDrawBoxColor(gWelcome, 0x003333FF); TextDrawAlignment(gWelcome, 2); //Use the running animations I like UsePlayerPedAnims(); return 1; } public OnPlayerConnect(playerid) { //Show the player the welcome textdraw TextDrawShowForPlayer(playerid, gWelcome); //Send a client message to all players on the current player connecting. new name[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s has connected to the server!", name); SendClientMessageToAll(LIGHT_GREEN, string); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 2000.5919,1527.3319,14.6172); SetPlayerCameraPos(playerid, 2000.6874,1528.9332,14.6223); SetPlayerCameraLookAt(playerid, 2000.5919,1527.3319,14.6172); SetPlayerFacingAngle(playerid, 358.2982); return 1; } public OnPlayerSpawn(playerid) { //Hide the textdraw when the player spawns TextDrawHideForPlayer(playerid, gWelcome); //Print a client message to all players when a player spawns new name[MAX_PLAYER_NAME]; new string [128]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s has spawned!", name); SendClientMessageToAll(LIGHT_GREEN, string); //Set the players coordinates to spawn; put camera behind player SetPlayerPos(playerid, 1280.5247,-813.6929,83.6532); SetCameraBehindPlayer(playerid); SetPlayerFacingAngle(playerid, 180.0); return 1; } </code></pre>
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