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    <p>Okay it took me some time but I figured out what to copy,build,set and run. </p> <p>You download the .Zip or make a pull with your Github into an empty folder and when finished extract it.</p> <ol> <li>In the map open the MonoGame.Framework or MonoGame.Framework.”your target platform” which will startup visual studio.</li> <li>Build the solution/project (don’t forget to build in ARM, x86 and x64 if enabled and needed) and navigate to “Extracted folder”/MonoGame.Framework/bin/”your targeted platform” at the same time open a new explorer and navigate to your MonoGame installation by default C:\Program Files (x86)\MonoGame\v3.0</li> <li>Navigate in your extracted folder to your targeted platform and build and copy the MonoGame.Framework.dll to the opposing C:\Program Files (x86)\MonoGame\v3.0\Assemblies\”targeted platform”\”build”</li> <li>Rebuild your Project/Solution</li> </ol> <p>Gratz you now updated your MonoGame :) </p> <p>This could fix your problem but it’s possible that you still get an error when initializing your app on your phone or emulator DXGI related. If this occurs then follow these steps. The problem lies probably by your SharpDX.WP8.dll how to fix this? In my case download and install the newest SharpDX <a href="http://sharpdx.org/download/" rel="nofollow">http://sharpdx.org/download/</a> you could also look further how to only download the SharpDX.WP8.dll &amp; .winmd!</p> <ol> <li>Navigate to your SharpDX install (by default C:\Program Files (x86)\SharpDX) navigate further to Bin\DirectX11_1-“platform”-“build”\ and copy the SharpDX.WP8.dll and .winmd to C:\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsPhone\”build”</li> <li>Rebuild your Project/Solution (if this still doesn't work you may need to manually add the references again to SharpDX.WP8.winmd for both builds)</li> </ol> <p>So if it’s alright this should fix most issues but there is one left. Between MonoGame 3.0.x and 3.2 the project template of a windows phone game has changed but this didn't went well in the code. So we’re now going to update the project template of our Visual Studio.</p> <ol> <li>Go back to your extracted Monogame map and head into the folder “ProjectTemplates”\”your visual studio version”\WindowsPhone</li> <li>Select all files and create a .Zip (could be done by the integrated windows option “Send To”) make sure when you open the .Zip you will immediately see all the files and they aren't nested into a folder inside the .Zip</li> <li>Navigate to C:\Users\”your PC name”\Documents\Visual Studio 201X\Templates\ProjectTemplates\Visual C#\MonoGame and copy your just created .Zip and overwrite the existing file.</li> </ol> <p>You may have to follow these steps if you use different version of Visual Studio because of the lack of support for XNA inside VS2013. Now you should've fixed any possible problem. If your project still gives errors try to recreate a new one (this would now use the new updated template you just copy pasted and would work) If this still doesn't work than please post what goes wrong but this all should do! These instructions should also work for all other platforms (at least which you could build of course)</p>
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