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    <p>You can use FileStream class to load the file asynchronously. </p> <p>Check this <a href="http://snipplr.com/view/2937/" rel="nofollow">link</a>. </p> <p>I have copied the code here for you, in case the link expires this would help you.</p> <pre><code>import flash.filesystem.FileMode; import flash.filesystem.FileStream; import flash.filesystem.File; import flash.events.ProgressEvent; import flash.events.Event; // Declare the FileStream and String variables private var _fileStream:FileStream; private var _fileContents:String; private function onCreationComplete():void // Fired when the application has been created { var myFile:File = File.appResourceDirectory; // Create out file object and tell our File Object where to look for the file myFile = myFile.resolve("mySampleFile.txt"); // Point it to an actual file _fileStream = new FileStream(); // Create our file stream _fileStream.addEventListener(ProgressEvent.PROGRESS, onFileProgress); // Add our the progress event listener _fileStream.addEventListener(Event.COMPLETE, onFileComplete); // Add our the complete event listener _fileStream.openAsync(myFile, FileMode.READ); // Call the openAsync() method instead of open() } private function onFileProgress(p_evt:ProgressEvent):void // Event handler for the PROGRESS Event { _fileContents += _fileStream.readMultiByte(_fileStream.bytesAvailable, "iso-8859-1"); // Read the contens of the file and add to the contents variable fileContents_txt.text = _fileContents; // Display the contents. I've created a TextArea on the stage for display } private function onFileComplete(p_evt:Event):void // Event handler for the COMPLETE event { _fileStream.close(); // Clean up and close the file stream } </code></pre> <p>Hope this helps</p>
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