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  1. POJProgressBar - Won't work in the class that I am calling it in
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    <p>I'm making a project and need a progress bar. I've got the class with the Timer and it runs fine when I include a main; but when I try to call it in the mainGUI method, it's all black until it hits 100% then appears.</p> <pre><code>package microproject.resources; import javax.swing.*; import java.awt.event.*; import java.awt.*; public class Timer extends JFrame { JProgressBar current; JTextArea out; JButton find; Thread runner; int num = 0; int length = 0; public Timer() { setTitle("Progress"); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); length = Integer.parseInt(JOptionPane.showInputDialog(null, "How many seconds:")); JPanel p = new JPanel(new GridLayout(1,1)); p.setPreferredSize(new Dimension(300,65)); current = new JProgressBar(0, length); current.setPreferredSize(new Dimension(250,50)); current.setValue(0); current.setStringPainted(true); p.add(current); setVisible(true); setContentPane(p); pack(); setVisible(true); iterate(); } public void iterate() { while(num &lt; length +1) { current.setValue(num); try { Thread.sleep(1000); } catch(InterruptedException e) {} num += 1; } } public static void main(String[] args) { Timer f = new Timer(); } } </code></pre> <p>This is the code for the Timer Class ^</p> <pre><code>package microproject.resources; import javax.swing.*; import java.awt.event.*; import java.awt.*; public class GUIMain extends JFrame { public static void main(String []args){ GuiFrame(); } public static void GuiFrame(){ JFrame frame = new JFrame("Casino Royal3"); frame.setSize(811,577); frame.setDefaultCloseOperation(EXIT_ON_CLOSE); frame.setLayout(new GridLayout(2,1)); frame.setResizable(false); JPanel PNorth = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0)); JPanel PSouth = new JPanel(new BorderLayout()); //Creating Image for Casino Button ImageIcon img1 = new ImageIcon("src\\Casino.jpg"); final JButton btn1 = new JButton(img1); btn1.setPreferredSize(new Dimension(550,274)); btn1.setMargin(new Insets(0,0,0,0)); PNorth.add(btn1, BorderLayout.EAST); btn1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { btn1.setIcon(new ImageIcon("src\\Casino2.jpg")); } }); //Creating Image for Sheridan Label ImageIcon img2 = new ImageIcon("src\\SHERIDAN_LOGO.jpg"); JButton btn2 = new JButton(img2); btn2.setMargin(new Insets(0,0,0,0)); PNorth.add(btn2); btn2.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { ImageIcon instruc = new ImageIcon("src\\Instructions.jpg"); JLabel instructions = new JLabel(instruc); JOptionPane.showConfirmDialog(null, instructions, "instructions", JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE); } }); JPanel timmus = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0)); timmus.setPreferredSize(new Dimension(166, 273)); timmus.setBackground(Color.BLUE); ImageIcon time = new ImageIcon("src\\Timer.jpg"); JButton timer = new JButton(time); timer.setMargin(new Insets(0,0,0,0)); timer.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Timer f = new Timer(); } }); timmus.add(timer); ImageIcon mus = new ImageIcon("src\\music.jpg"); JButton music = new JButton(mus); music.setMargin(new Insets(0,0,0,0)); timmus.add(music); JPanel games = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0)); games.setPreferredSize(new Dimension(500,279)); games.setBackground(Color.BLUE); ImageIcon calculator = new ImageIcon("src\\Calculator.jpg"); JButton calc = new JButton(calculator); calc.setMargin(new Insets(0,0,0,0)); calc.setPreferredSize(new Dimension(166,273)); games.add(calc); calc.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Calculator c1 = new Calculator(); } }); ImageIcon g1 = new ImageIcon("src\\250Hangman.jpg"); JButton game1 = new JButton(g1); //game1.setBackground(Color.WHITE); game1.setMargin(new Insets(0,0,0,0)); game1.setPreferredSize(new Dimension(166,273)); games.add(game1); game1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Hangman h1 = new Hangman(); } }); ImageIcon g2 = new ImageIcon("src\\Minesweeper.jpg"); JButton game2 = new JButton(g2); // game2.setBackground(Color.WHITE); game2.setMargin(new Insets(0,0,0,0)); game2.setPreferredSize(new Dimension(166,273)); games.add(game2); PSouth.add(timmus, BorderLayout.CENTER); PSouth.add(games, BorderLayout.EAST); frame.add(PNorth, BorderLayout.NORTH); frame.add(PSouth, BorderLayout.SOUTH); frame.setVisible(true); frame.pack(); } } </code></pre> <p>That's the entire program, the Timer ActionListener is called "timer"</p> <p>Thanks in advance</p>
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