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    <p>As written, it's difficult to answer such a broad question. Having said that: I'll do my best to give you an objective answer describing Azure's storage options from a service perspective.</p> <ul> <li><a href="http://www.windowsazure.com/en-us/develop/mobile/" rel="nofollow">Azure Mobile Services</a>. This lets you have a CRUD interface to storage, and is build to provide a REST-based API, which fronts storage. It defaults to SQL Database, but you can easily override this by creating your own custom API and using server-side JavaScript / Node.js to read/write to any storage system.</li> <li><a href="http://www.windowsazure.com/en-us/documentation/services/storage/" rel="nofollow">Azure blobs/tables/queues</a>. This is the collective set of Azure large-scale storage, with up to 200TB per account namespace. You can access storage directly from your game, or through your own service tier - that's up to you. You need to worry about security, as you don't want to have your blobs exposed as <em>public</em> unless you want to. Fortunately you may use something called a <em>Shared Access Signature</em> to grant access to your app, while keeping these resources private to the rest of the world.</li> <li><a href="http://www.windowsazure.com/en-us/documentation/services/sql-database/" rel="nofollow">SQL Database</a>. Azure provides database-as-a-service, largely compatible with SQL Server. As long as you have a proper connection string, it's just like having a local database.</li> <li>3rd-party hosted solutions. There are companies that host data services in Azure, such as ClearDB (MySQL) and MongoLab (MongoDB).</li> </ul> <p>One other option: Custom database solutions. If you're not using a built-in or 3rd-party storage service, you can always install a database server within a <a href="http://www.windowsazure.com/en-us/documentation/services/virtual-machines/" rel="nofollow">Virtual Machine</a>. You're now managing the server, but this would give you ultimate choice.</p>
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