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  1. POWhy isn't my convex hull perimeter calculation working?
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    <p>Input: set of Points Output: perimeter of convex hull made from these points</p> <p>I don't why, but I'm still getting bad perimeter on some inputs (I don't know which inputs). Can you please tell me if there is something bad im my alghorithm? (or implementation)</p> <pre><code>#include&lt;iostream&gt; #include&lt;vector&gt; #include&lt;algorithm&gt; #include&lt;cmath&gt; #include&lt;iomanip&gt; using namespace std; struct Point{ int x; int y; bool operator&lt;(const Point &amp;p)const { return (x&lt;p.x || (x==p.x &amp;&amp; y&lt;p.y)); } }; long long cross(Point A, Point B, Point C) { return (B.x-A.x)*(C.y-A.y)-(B.y-A.y)*(C.x-A.x); } vector&lt;Point&gt; ConvexHull(vector&lt;Point&gt; P) //Andrew's monotone chain { vector&lt;Point&gt; H; //hull H.resize(2*P.size()); int k=0; if(P.size()&lt;3) return H; sort(P.begin(),P.end()); //lower for(int i=0;i&lt;P.size();i++) { while(k&gt;=2 &amp;&amp; cross(H[k-2],H[k-1],P[i])&lt;=0) k--; H[k]=P[i]; k++; } int t=k+1; //upper for(int i=P.size()-2; i&gt;=0 ;i--) { while(k&gt;=t &amp;&amp; cross(H[k-2],H[k-1],P[i])&lt;=0) k--; H[k]=P[i]; k++; } H.resize(k); return H; }; double perimeter(vector&lt;Point&gt; P) { double r=0; for(int i=1;i&lt;P.size();i++) r+=sqrt(pow(P[i].x-P[i-1].x,2)+pow(P[i].y-P[i-1].y,2)); return r; } int main(){ int N; cin&gt;&gt;N; vector&lt;Point&gt;P; P.resize(N); for(int i=0;i&lt;N;i++) cin&gt;&gt;P[i].x&gt;&gt;P[i].y; vector&lt;Point&gt;H; H=ConvexHull(P); cout&lt;&lt;setprecision(9)&lt;&lt;perimeter(H)&lt;&lt;endl; //system("pause"); return 0; }; </code></pre>
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