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    <p>The libGDX <a href="https://github.com/libgdx/libgdx/wiki/Introduction" rel="nofollow">wiki</a> will be a very good entry point for everything you want to know about. The articles there are short and quickly show you how to use things with examples and code.</p> <p>It also includes <a href="https://github.com/libgdx/libgdx/wiki/A-simple-game" rel="nofollow">this</a> article which will show you how to create a very easy game with some sprites, a camera and so on.</p> <p><a href="https://github.com/libgdx/libgdx/wiki/Extending-the-simple-game" rel="nofollow">This</a> article extends this very simple game and adds things like a main menu and shows you how to have different Screens.</p> <p><a href="http://dpk.net/2011/05/01/libgdx-box2d-tiled-maps-full-working-example-part-1/" rel="nofollow">This</a> tutorial will show you how to put everything, which you have read in the wiki, together and create a game based on TilEd and Box2D. If you do not want to use Box2D, the first part about how to use TilEd to create your game world will still be very informative.</p> <p>In case you still have problems, or maybe use the nightly version of libGDX and the API might have changed, then you can check out the <a href="https://github.com/libgdx/libgdx/tree/master/tests" rel="nofollow">tests</a> to see small code snippets about how the new API might work.</p> <p>In total I'd advise you to read a bit more before asking questions here on SO and then ask more specific questions on concrete problems you might encounter. Your question is just too broad to be answered.</p> <p>You learn the most when doing things yourself and exploring the capabilities of libGDX step by step is a lot of fun anyway :)</p>
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