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    <blockquote> <p>Generally, how does SCRUM address estimation accuracy as a whole?</p> </blockquote> <p>By adjusting on-the-fly. You assign story points as a measure of size and complexity. You try your level best to assign points on a like-for-like basis between tasks of comparable size and complexity.</p> <p>You inevitably get it wrong for the first few sprints. As time goes on, you adjust future estimates by the revealed "velocity" of the overall project.</p> <p>The concept is that you create a feedback loop to calibrate the value of story points for <em>that</em> sprint, and that you accept uncertainty. A good discussion is found in Mike Cohn's book, <em>Agile Estimating and Planning</em>.</p> <blockquote> <p>Because as soon as you drill down into the nitty gritty details of a backlog item you will probably almost always find something that you haven't thought about during planning. </p> </blockquote> <p>Missed tasks in estimate is the second most common source of estimation error in development projects (the 1st is ... changing requirements!)[1]. It's also a possible root cause of the "Planning Fallacy" generally. Agile processes tend to be against decomposing tasks too far in advance.</p> <p>However, the usual way to manage this risk is to build up estimation checklists. McConnell's <em>Software Estimation: Demystifying the Black Art</em> is a good resource -- tables 4.2, 4.3 and 4.4 (pp. 44-45) are an excellent starting point for your own checklists.</p> <p>[1] van Genuchten, Michiel. "Why is Software So Late? An Empirical Study of Reasons for Delay in Software Development". <em>IEEE Transactions on Software Engineering</em>, June 1991.</p>
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