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  1. PO"Thread 1:EXC_BAD_ACCESS(code=1, address=0xe000000c) error", Where's the issue?
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    <p>I am making a Cocos2d game and I am getting this error: "Thread 1:EXC_BAD_ACCESS(code=1, address=0xe000000c) error" when I run my app. Here is the code that I think is causing the problem, but I cannot figure out the problem. </p> <p>Here is the code.</p> <pre><code>#import "BlueEnemy.h" @implementation BlueEnemy +(id)createBlueEnemy{ return [[[self alloc]init]autorelease]; } -(id)init{ if ((self = [super init])) { CGSize size = [[CCDirector sharedDirector]winSize]; screenWidth = size.width; screenHeight = size.height; screenBounds = [[UIScreen mainScreen] bounds]; blueEnemyFlameCounter = 1; xPointBlueEnemy = screenWidth - 50; yPointBlueEnemy = screenHeight - 100; [self schedule:@selector(blueEnemyFlight:)interval:28.0f/1.0f]; } return self; } -(void)blueEnemyFlight:(ccTime)delta{ blueEnemy = [CCSprite spriteWithFile:@"blueenemy.png"]; blueEnemy.position = ccp(xPointBlueEnemy, yPointBlueEnemy); [self addChild:blueEnemy z:-1]; CCMoveTo* blueEnemyMoveDown = [CCMoveTo actionWithDuration:3.0 position:ccp(xPointBlueEnemy, 70)]; CCMoveTo* blueEnemyMoveUp = [CCMoveTo actionWithDuration:3.0 position:ccp(xPointBlueEnemy, yPointBlueEnemy - 60)]; CCSequence* blueEnemyFloatingSequence = [CCSequence actions:blueEnemyMoveDown, blueEnemyMoveUp, nil]; CCRepeat* blueEnemyFloatingRepeat = [CCRepeat actionWithAction:blueEnemyFloatingSequence times:3]; [blueEnemy runAction:blueEnemyFloatingRepeat]; [self schedule:@selector(shootTheWaterBullets:)interval:1.0f/2.0f]; [self schedule: @selector(blueEnemyFlame:)interval:1.0f/5.0f]; [self schedule: @selector(removeTheBlueEnemy:)interval:20.0f/1.0f]; } -(void)blueEnemyFlame:(ccTime)delta{ blueEnemyFlameCounter ++; if (blueEnemyFlameCounter % 2){ [blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy2.png"]texture]]; }else{ [blueEnemy setTexture:[[CCSprite spriteWithFile:@"blueenemy.png"]texture]]; } } -(void)removeTheBlueEnemy:(ccTime)delta{ CCMoveBy* moveUpBlueEnemy = [CCMoveBy actionWithDuration:0.5 position:ccp(70, 100)]; [blueEnemy runAction:moveUpBlueEnemy]; [blueEnemy removeChild:blueEnemy cleanup:YES]; [self unschedule:@selector(removeTheBlueEnemy:)]; } @end </code></pre> <p>i am very new to cocos2d and objective c so i do not know if this is what you are looking for but anyways:</p> <pre> libobjc.A.dylib`objc_msgSend_stret: 0x2267328: movl 12(%esp), %ecx 0x226732c: movl 8(%esp), %eax 0x2267330: testl %eax, %eax 0x2267332: je 0x2267398 ; objc_msgSend_stret + 112 0x2267334: movl (%eax), %edx 0x2267336: movzwl 12(%edx), %eax 0x226733a: andl %ecx, %eax 0x226733c: shll $3, %eax 0x226733f: addl 8(%edx), %eax 0x2267342: cmpl (%eax), %ecx 0x2267344: jne 0x226734b ; objc_msgSend_stret + 35 0x2267346: testl %eax, %eax 0x2267348: jmpl *4(%eax) 0x226734b: cmpl $0, (%eax) 0x226734e: je 0x2267399 ; objc_msgSend_stret + 113 0x2267350: cmpl 8(%edx), %eax 0x2267353: je 0x2267361 ; objc_msgSend_stret + 57 0x2267355: subl $8, %eax 0x2267358: cmpl (%eax), %ecx 0x226735a: jne 0x226734b ; objc_msgSend_stret + 35 0x226735c: testl %eax, %eax 0x226735e: jmpl *4(%eax) 0x2267361: movzwl 12(%edx), %eax 0x2267365: shll $3, %eax 0x2267368: addl 8(%edx), %eax 0x226736b: jmp 0x226737a ; objc_msgSend_stret + 82 0x226736d: cmpl $0, (%eax) 0x2267370: je 0x2267399 ; objc_msgSend_stret + 113 0x2267372: cmpl 8(%edx), %eax 0x2267375: je 0x2267383 ; objc_msgSend_stret + 91 0x2267377: subl $8, %eax 0x226737a: cmpl (%eax), %ecx 0x226737c: jne 0x226736d ; objc_msgSend_stret + 69 0x226737e: testl %eax, %eax 0x2267380: jmpl *4(%eax) 0x2267383: pushl %ebp 0x2267384: movl %esp, %ebp 0x2267386: pushl $0 0x2267388: pushl $0 0x226738a: pushl $0 0x226738c: pushl %edx 0x226738d: pushl %ecx 0x226738e: movl 12(%ebp), %ecx 0x2267391: pushl %ecx 0x2267392: calll 0x2255720 ; objc_msgSend_corrupt_cache_error 0x2267397: nop 0x2267398: ret 0x2267399: movl 12(%esp), %ecx 0x226739d: movl 8(%esp), %eax 0x22673a1: pushl %ebp 0x22673a2: movl %esp, %ebp 0x22673a4: subl $12, %esp 0x22673a7: pushl %edx 0x22673a8: pushl %ecx 0x22673a9: pushl %eax 0x22673aa: calll 0x225f017 ; _class_lookupMethodAndLoadCache3 0x22673af: leave 0x22673b0: testl %eax, %eax 0x22673b2: jmpl *%eax </pre> <p>hope this helps @bbum</p>
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