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  1. POGenerating 3D models via primitive skinning
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    1. COHave you looked at [CGAL](http://www.cgal.org/). They have multiple open source geometry algorithms for [mesh generation](http://www.cgal.org/Manual/latest/doc_html/cgal_manual/contents.html#part_XI), [processing](http://www.cgal.org/Manual/latest/doc_html/cgal_manual/contents.html#part_XII) and [polyhedra](http://www.cgal.org/Manual/latest/doc_html/cgal_manual/contents.html#part_VII). The [NEF Polyhedra section](http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Nef_3/Chapter_main.html) looks particularly close to what you were talking about.
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    2. COIt is interesting, I'll have to do more research on it. Right now looking through Sparse Voxel Octrees.
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    3. COIf you want to have scripts that generate 3D models using CSG techniques, there is no better software than [OpenSCAD](http://www.openscad.org/). It uses the aforementioned CGAL on the back end, but provides a script-based interface for parametric model generation. I've been using it for years for 3D printing, and love it. It also has a command line interface so you can script it from a unix shell or command.exe. It will not, however, be able to integrate into your game in realtime. It will require you to create your models ahead of time, which I'm not sure is what you're looking for.
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