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    <p>I have encountered this error in the past - I'm just struggling to be absolutely certain what caused it:</p> <pre><code>class com.google.android.gms.games.ui.signin.SignInActivity; instances=2; limit=1 </code></pre> <p>I am fairly certain that it is because you are already signed on with that account on another device or emulator. I didn't have to do anything significant to fix the problem - sign out from the other device or use a different account. By the way if you do use a different account make sure it is defined as a tester for the game.</p> <p>Update: I've just seen the full logcat and I see that this message precedes the one we have been focusing on:</p> <pre><code>Unable to sign in - application does not have a registered client ID </code></pre> <p>Your app_id must be set to the first 12 bytes of the client id from the developer console. This stuff is all well-documented by Google e.g.:</p> <p><a href="https://developers.google.com/games/services/console/enabling" rel="nofollow">https://developers.google.com/games/services/console/enabling</a></p> <p><a href="https://developers.google.com/live/shows/5936979195723776" rel="nofollow">https://developers.google.com/live/shows/5936979195723776</a></p> <p>If it is working on a real device and not an emulator then please also check that you have set up an emulator that contains the Google APIs.</p> <p>Update:</p> <p>You've now posted a different logcat ? Anyway, if you are still getting the client ID message please check that you do not have two different app_id values in your app (e.g. one in strings.xml and one in ids.xml )</p>
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