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  1. POGCC memory leak detection equivalent to Microsoft crtdbg.h?
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    <p>After many years of working on a general-purpose C++ library using the Microsoft MSVC compiler in Visual Studio, we are now porting it to Linux/Mac OS X (pray for us). I have become accustomed and quite fond of the simple memory leak detection mechanism in MSVC:</p> <pre><code>#ifdef DEBUG #define _CRTDBG_MAP_ALLOC #define NEW new( _NORMAL_BLOCK, __FILE__, __LINE__) #include &lt;stdlib.h&gt; #include &lt;crtdbg.h&gt; #else #define NEW new #endif </code></pre> <p>Every memory allocation is done using this NEW macro. Whenever a process using our library terminates, any memory leaks (blocks that have not been de-allocated) are reported on the console along with the file and line # where the memory was originally allocated.</p> <p>The part about this that I like is that I don't have to actively "run with performance tool" or otherwise indicate that I am looking for leaks. Leaks are reported to me in the regular course of development, every time a process terminates.</p> <p>Now that we are moving to the GCC world, I find that the memory leak detection tools, many of which are quite sophisticated, require that I explicitly indicate that I'm in leak hunting mode. My IDE is Xcode and I've looked into some of the allocation/leak detection tools (like Instruments and MallocDebug) but I admit I haven't spent the time to get my head around them fully yet. I keep getting put off by the fact that I actually have to specify that I'm looking for a leak ahead of time, instead of being alerted to it automatically.</p> <p>I am using Xcode 3.2 and I hear that there's now nifty integration with a static analysis tool, but again I haven't looked into this. I'm looking for some idea of what my options are. Is there a comparable mechanism built into GCC and/or Xcode? Is there a simple third-party library or tool that performs the very basic functionality that I know and love? Or should I suck it up and learn the new way of doing things?</p>
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