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    <p>I tried to run the code to test if the program works, but it doesn't seem to do anything. I am getting an error that the <code>fullscreen_contents_controls</code> can't be resolved (line 54) and a syntax error when I can't find one (line 100). Can you help debug it?</p> <p>Here are the errors:</p> <blockquote> <p>Description Resource Path Location Type fullscreen_content_controls cannot be resolved or is not a field Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 54 Java Problem</p> <p>Description Resource Path Location Type Syntax error, insert "}" to complete MethodBody Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 100 Java Problem</p> </blockquote> <p>Code:</p> <pre><code>/** * An example full-screen activity that shows and hides the system UI (i.e. * status bar and navigation/system bar) with user interaction. * * @see SystemUiHider */ public class Opening extends Activity { /** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */ private static final boolean AUTO_HIDE = false; /** * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after * user interaction before hiding the system UI. */ private static final int AUTO_HIDE_DELAY_MILLIS = 3000; /** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */ private static final boolean TOGGLE_ON_CLICK = true; /** * The flags to pass to {@link SystemUiHider#getInstance}. */ private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION; /** * The instance of the {@link SystemUiHider} for this activity. */ private SystemUiHider mSystemUiHider; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_opening); final View controlsView = findViewById(R.id.fullscreen_content_controls); final View contentView = findViewById(R.id.fullscreen_content); // Set up an instance of SystemUiHider to control the system UI for // this activity. mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS); mSystemUiHider.setup(); mSystemUiHider .setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() { // Cached values. int mControlsHeight; int mShortAnimTime; @Override @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public void onVisibilityChange(boolean visible) { if (Build.VERSION.SDK_INT &gt;= Build.VERSION_CODES.HONEYCOMB_MR2) { // If the ViewPropertyAnimator API is available // (Honeycomb MR2 and later), use it to animate the // in-layout UI controls at the bottom of the // screen. if (mControlsHeight == 0) { mControlsHeight = controlsView.getHeight(); } if (mShortAnimTime == 0) { mShortAnimTime = getResources().getInteger( android.R.integer.config_shortAnimTime); } controlsView .animate() .translationY(visible ? 0 : mControlsHeight) .setDuration(mShortAnimTime); } else { // If the ViewPropertyAnimator APIs aren't // available, simply show or hide the in-layout UI // controls. controlsView.setVisibility(visible ? View.VISIBLE : View.GONE); } if (visible &amp;&amp; AUTO_HIDE) { // Schedule a hide(). delayedHide(AUTO_HIDE_DELAY_MILLIS); } } }); // Set up the user interaction to manually show or hide the system UI. // Upon interacting with UI controls, delay any scheduled hide() // operations to prevent the jarring behavior of controls going away // while interacting with the UI. @Override protected void onPostCreate(Bundle savedInstanceState) { super.onPostCreate(savedInstanceState); // Trigger the initial hide() shortly after the activity has been // created, to briefly hint to the user that UI controls // are available. delayedHide(100); } /** * Touch listener to use for in-layout UI controls to delay hiding the * system UI. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. */ View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() { @Override public boolean onTouch(View view, MotionEvent motionEvent) { if (AUTO_HIDE) { delayedHide(AUTO_HIDE_DELAY_MILLIS); } return false; } }; Handler mHideHandler = new Handler(); Runnable mHideRunnable = new Runnable() { @Override public void run() { mSystemUiHider.hide(); } }; /** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */ private void delayedHide(int delayMillis) { mHideHandler.removeCallbacks(mHideRunnable); mHideHandler.postDelayed(mHideRunnable, delayMillis); } } </code></pre>
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