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  1. POHow to test game developed in MMF2 IOS exporter
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    <p>First Of all let me tell you please do not down vote without reading as this is really important question for me. and yes it is totally related to iphone and ipad. now i am coming to my question</p> <p>I am trying to learn MMf2 and so far I have developed simple game in that now I am wondering how can test this game in Xcode iphone and ipad simulator and even in real device. If any body has done this then please guide me or show some reference link on how to do this </p> <p>My another question Is. Is It possible to create game for iphone in MMF2 In window operating system and then testing it In Xcode iphone simulator? </p> <p>And the final thing I wanted to know Is when I am done importing MMF2 project in Xcode is it possible to change code or anything programatically? </p> <p>I have searched on Internet but I found nothing regarding this hope to get some serious help form some of you guys</p> <pre><code> -(void)notification:(NSMutableArray *)nameArray datearray:(NSMutableArray*)datearray; { if (datearray.count &gt;0) { NSLog(@"name%@",nameArray); NSLog(@"date%@",datearray); NSDateFormatter *Form = [[NSDateFormatter alloc]init]; [[UIApplication sharedApplication] cancelAllLocalNotifications]; UILocalNotification *notification = [[UILocalNotification alloc] init]; for (int i=0;i&lt;datearray.count;i++) { [Form setDateFormat:@"dd-MM-yyyy HH:mm:ss"]; NSDate *date =[Form dateFromString:[[datearray objectAtIndex:i] stringByReplacingOccurrencesOfString:@"/" withString:@"-"]]; NSLog(@"%@",date); if(notification) { [notification setFireDate:date]; NSLog(@" %@",date); notification.timeZone = [NSTimeZone defaultTimeZone]; notification.alertBody = [NSString stringWithFormat:@"Today is %@\'s Birthday",[nameArray objectAtIndex:i]]; notification.alertAction = @"View"; notification.soundName = UILocalNotificationDefaultSoundName; [[UIApplication sharedApplication] scheduleLocalNotification:notification]; } NSLog(@"fire date%@", notification.fireDate); } } } </code></pre>
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