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  1. POcase break causing error while compiling with gcc
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    <p>Error while compiling error: break statement not within loop or switch case label 'not within a switch statement</p> <p>I couldn't attach the whole code because it's too bug if you insist to see the whole thing let me know and I'll upload it some how.</p> <pre><code>void S9xSetupDefaultKeymap() { S9xUnmapAllControls(); // Build key map s9xcommand_t cmd; // Player 1 S9xMapButton( 65, cmd = S9xGetCommandT("Joypad1 Left"), false ); // A S9xMapButton( 68, cmd = S9xGetCommandT("Joypad1 Right"), false ); // D S9xMapButton( 87, cmd = S9xGetCommandT("Joypad1 Up"), false ); // W S9xMapButton( 83, cmd = S9xGetCommandT("Joypad1 Down"), false ); // S S9xMapButton( 79, cmd = S9xGetCommandT("Joypad1 X"), false ); // O S9xMapButton( 80, cmd = S9xGetCommandT("Joypad1 Y"), false ); // P S9xMapButton( 75, cmd = S9xGetCommandT("Joypad1 A"), false ); // K S9xMapButton( 76, cmd = S9xGetCommandT("Joypad1 B"), false ); // L S9xMapButton( 88, cmd = S9xGetCommandT("Joypad1 L"), false ); // X S9xMapButton( 77, cmd = S9xGetCommandT("Joypad1 R"), false ); // M S9xMapButton( 13, cmd = S9xGetCommandT("Joypad1 Start"), false ); // Enter S9xMapButton( 16, cmd = S9xGetCommandT("Joypad1 Select"), false ); // Shift // Player 2 S9xMapButton( 70, cmd = S9xGetCommandT("Joypad2 Left"), false ); // F S9xMapButton( 72, cmd = S9xGetCommandT("Joypad2 Right"), false ); // H S9xMapButton( 84, cmd = S9xGetCommandT("Joypad2 Up"), false ); // T S9xMapButton( 71, cmd = S9xGetCommandT("Joypad2 Down"), false ); // G S9xMapButton( 67, cmd = S9xGetCommandT("Joypad2 X"), false ); // C S9xMapButton( 86, cmd = S9xGetCommandT("Joypad2 Y"), false ); // V S9xMapButton( 66, cmd = S9xGetCommandT("Joypad2 A"), false ); // B S9xMapButton( 78, cmd = S9xGetCommandT("Joypad2 B"), false ); // N S9xMapButton( 89, cmd = S9xGetCommandT("Joypad2 L"), false ); // Y S9xMapButton( 85, cmd = S9xGetCommandT("Joypad2 R"), false ); // U S9xMapButton( 81, cmd = S9xGetCommandT("Joypad2 Start"), false ); // Q S9xMapButton( 69, cmd = S9xGetCommandT("Joypad2 Select"), false ); // E case "joypad1 down": break; case "joypad1 x": break; case "joypad1 y": break; case "joypad1 a": break; case "joypad1 b": break; case "joypad1 l": break; case "joypad1 r": break; case "joypad1 start": break; case "joypad1 select" break; // player 2 case "joypad2 left": break; case "joypad2 right": break; case "joypad2 up": break; case "joypad2 down": break; case "joypad2 x": break; case "joypad2 y": break; case "joypad2 a": break; case "joypad2 b": break; case "joypad2 l": break; case "joypad2 r": break; case "joypad2 start": break; case "joypad2 select": break; </code></pre>
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