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  1. POTutorials and libraries for OpenGL-ES games on Android
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    <p>What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.</p> <p>Since Android is still small, I guess it may be help-full to read iPhone OpenGL-ES tutorials as well, as I suppose the OpenGL-ES functionality is much the same.</p> <p>I have found the following useful information which I would have liked to share:</p> <p>Android tutorials: </p> <ul> <li><a href="http://www.droidnova.com/android-3d-game-tutorial-part-i,312.html" rel="noreferrer">DroidNova: Basic tutorial covering polygons, no textures</a> </li> <li><a href="http://www.anddev.org/tut-sequence_android_gl_-_learning_opengl_from_scratch-t229.html" rel="noreferrer">anddev forum with some tutorials</a></li> </ul> <p>Other Android OpenGL-ES information: </p> <ul> <li><a href="http://www.youtube.com/watch?v=U4Bk5rmIpic" rel="noreferrer">Google IO lecture</a> regarding games, not much OpenGLES </li> <li>The <a href="http://www.khronos.org/opengles/sdk/1.1/docs/man/" rel="noreferrer">The Khronos Reference Manual</a> is also relevant to have, but its not exactly the best place to start.</li> </ul> <p>iPhone OpenGL-ES tutorials (where the OpenGl-ES information is probably useful): </p> <ul> <li><a href="http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html" rel="noreferrer">http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html</a></li> <li><a href="http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html" rel="noreferrer">http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html</a></li> </ul> <p>As for libraries which a beginner might use to get a simpler hands-on experience with OpenGL-ES, I have only found <a href="http://rokon-android.blogspot.com/" rel="noreferrer">Rokon</a>, which is recently started, thus has many holes and bugs. And it's gnuGPL licensed (at the moment) which means it cannot be used, if we wish to sell our games.</p> <p>What else is out there?</p>
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