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  1. POHow play sound in java without plugins
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    <p>I was reading into java3d and other java library's, and found many classes that are named in a way you could assume that they are used to have sound, however I have yet to find any tutorials on it and every experiment I have tried has failed. How does one go about in using these classes?</p> <p>javax.media.j3d.AudioDevice; javax.media.j3d.Sound; and so on and so forth.</p> <pre><code>import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.audioengines.javasound.JavaSoundMixer; import com.sun.j3d.utils.behaviors.keyboard.KeyNavigatorBehavior; import com.sun.j3d.utils.geometry.Box; public class JavaSound extends Frame implements ActionListener { protected Canvas3D myCanvas3D = new Canvas3D(null); /** The exit button to quit the application */ protected Button exitButton = new Button("Exit"); /** The button to switch on and off the first sound */ protected Button sound1Button = new Button("Sound 1"); /** The button to switch on and off the second sound */ protected Button sound2Button = new Button("Sound 2"); protected BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 10000.0); // Create the two point sounds PointSound sound1 = new PointSound(); PointSound sound2 = new PointSound(); /** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 30.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); ViewPlatform myViewPlatform = new ViewPlatform(); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); // Create a sounds mixer to use our sounds with // and initialise it JavaSoundMixer myMixer = new JavaSoundMixer(myEnvironment); myMixer.initialize(); return viewBranch; } protected void addLights(BranchGroup b) { Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); } protected void addBackgroundSound(BranchGroup b, String soundFile) { // Create a media container to load the file MediaContainer droneContainer = new MediaContainer(soundFile); // Create the background sound from the media container BackgroundSound drone = new BackgroundSound(droneContainer, 1.0f); // Activate the sound drone.setSchedulingBounds(bounds); drone.setEnable(true); // Set the sound to loop forever drone.setLoop(BackgroundSound.INFINITE_LOOPS); // Add it to the group b.addChild(drone); } protected void addObjectSound(TransformGroup tg, PointSound sound, String soundFile, float edge) { // First we get the current transform so that we can // position the sound in the same place Transform3D objXfm = new Transform3D(); Vector3f objPosition = new Vector3f(); tg.getTransform(objXfm); objXfm.get(objPosition); // Create the media container to load the sound MediaContainer soundContainer = new MediaContainer(soundFile); // Use the loaded data in the sound sound.setSoundData(soundContainer); sound.setInitialGain(1.0f); // Set the position to that of the given transform sound.setPosition(new Point3f(objPosition)); // Allow use to switch the sound on and off sound.setCapability(PointSound.ALLOW_ENABLE_READ); sound.setCapability(PointSound.ALLOW_ENABLE_WRITE); sound.setSchedulingBounds(bounds); // Set it off to start with sound.setEnable(false); // Set it to loop forever sound.setLoop(BackgroundSound.INFINITE_LOOPS); // Use the edge value to set to extent of the sound Point2f[] attenuation = { new Point2f(0.0f, 1.0f), new Point2f(edge, 0.1f) }; sound.setDistanceGain(attenuation); // Add the sound to the transform group tg.addChild(sound); } protected BranchGroup buildContentBranch() { // Create the appearance Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); // Make the cube Box myCube = new Box(1.0f, 1.0f, 1.0f, app); TransformGroup cubeGroup = new TransformGroup(); BranchGroup contentBranch = new BranchGroup(); addLights(contentBranch); addObjectSound(cubeGroup, sound1, new String("C:\\Users\\Sawyera\\Desktop\\loop1.wav"), 10.0f); addObjectSound(cubeGroup, sound2, new String("C:\\Users\\Sawyera\\Desktop\\loop2.wav"), 20.0f); addBackgroundSound(contentBranch, new String("C:\\Users\\Sawyera\\Desktop\\loop3.wav")); cubeGroup.addChild(myCube); contentBranch.addChild(cubeGroup); return contentBranch; } public void actionPerformed(ActionEvent e) { if (e.getSource() == exitButton) { dispose(); System.exit(0); } else if (e.getSource() == sound1Button) { if (sound1.getEnable()) sound1.setEnable(false); else sound1.setEnable(true); } else if (e.getSource() == sound2Button) { sound2.setEnable(!sound2.getEnable()); } } public JavaSound() { VirtualUniverse myUniverse = new VirtualUniverse(); Locale myLocale = new Locale(myUniverse); // buildUniverse(myCanvas3D); myLocale.addBranchGraph(buildContentBranch()); myLocale.addBranchGraph(buildViewBranch(myCanvas3D)); setTitle("SimpleSounds"); setSize(400, 400); setLayout(new BorderLayout()); Panel bottom = new Panel(); bottom.add(sound1Button); bottom.add(sound2Button); bottom.add(exitButton); add(BorderLayout.CENTER, myCanvas3D); add(BorderLayout.SOUTH, bottom); exitButton.addActionListener(this); sound1Button.addActionListener(this); sound2Button.addActionListener(this); setVisible(true); } public static void main(String[] args) { JavaSound sw = new JavaSound(); } } </code></pre>
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