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  1. PORender a single UIImage and rotation has to be applied
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    <p>I have rendered few UIImage objects using CGContextDrawImage. But when i apply rotation to the image, it is not applied and the view disappears. <code>code here</code></p> <p>-(void )renderImage: (ItemView *)array {</p> <pre><code> NSArray *selectedImages = self.slideView.selectedView.subviews; CGSize combinedSize = CGSizeMake(0, 0); for (int i = 0; i &lt; [selectedImages count]; ++i) { CGSize sourceSize = [selectedImages[i] size]; NSLog(@"sdfsd %f %f ", sourceSize.width, sourceSize.height); combinedSize.width = MAX(combinedSize.width, sourceSize.width); combinedSize.height += sourceSize.height; } UIGraphicsBeginImageContextWithOptions(self.view.frame.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); { CGContextTranslateCTM(context, 0, 768); CGContextScaleCTM(context, 1,-1); for (int i = 0; i &lt; [selectedImages count]; ++i) { UIImageView *imageview = selectedImages[i]; UIImage *sourceImage = imageview.image; CGContextSaveGState(context); float radians1 = atan2(imageview.transform.a, imageview.transform.b); CGFloat angle = [(NSNumber *)[imageview valueForKeyPath:@"layer.transform.rotation.z"] floatValue]; printf("\n radians %f",radians1); printf("\n angle %f",angle); CGContextRotateCTM(context, radians(angle)); CGContextDrawImage(context, imageview.frame, imageview.image.CGImage); CGContextRestoreGState(context); //CGContextDrawImage(context, imageview.frame, imageview.image); } } UIImage *combinedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(combinedImage, nil, nil, nil); </code></pre> <p>}</p> <p>Thanks,</p> <p>Any help would be appreciated</p>
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