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    <p>Probably the easiest and most accessibly platform is Flash. Easily distributable and rather quick to learn for games (judging by the sheer amount of flash games available on the web).</p> <p>I agree with jalf. Don't start thinking about engines. Engines are a complex beast and considering your programming experience is small, it can get very overwhelming very quickly. There's a lot of stuff that goes into games and the design patterns that are involved in them tend to be much different from those of say a typical application. And OpenGL type of stuff gets very complex when you start talking about things such as hit detection.</p> <p>Another direction you could take is instead of starting your own game from the ground up, you could try making a mod to something like Half-Life 2, or Unreal. That gives you a basic platform that you can change and see how it behaves. In the mean time you'd be viewing other people's code and seeing the intricacies of game development.</p> <p>Here are a quick links I pulled off of a Google search with regards to flash gaming. I'm sure there are probably quite a few books available online as well with regards to creating a game in flash and other languages.</p> <ul> <li><a href="http://www.flash-game-design.com/" rel="nofollow noreferrer">http://www.flash-game-design.com/</a></li> <li><a href="http://www.tutorialized.com/tutorials/Flash/Games/1" rel="nofollow noreferrer">http://www.tutorialized.com/tutorials/Flash/Games/1</a></li> <li><a href="http://blog.onemorelevel.com/?p=12" rel="nofollow noreferrer">http://blog.onemorelevel.com/?p=12</a></li> </ul>
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