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    1. COStrange thing is, when you `setZOrderOnTop(true)`, the flicker doesn't disappear. It's not black anymore, it becomes white. But it's still there. There surely is some problem with performance or synchronization, because the black background doesn't remain there, it only flickers for a fraction of second. If I could synchronize the frames of SlidingMenu animation with refreshing of SurfaceView, it would probably disappear...
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    2. COIt's true, but that actually only allows you to avoid the high visibility of the issue, by making sure the SurfaceView's background color is the same as the color of it's container's background. I don't think that you should try and synchronise frame rates or other possibly complicated properties, as such a behaviour even exists in the slowest movements controlled by your hand. As I mentioned, you could draw programatically inside your canvas, by subclassing the SurfaceView, but that majorly degrades it's performance.
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    3. COI don't think I follow. What would "drawing inside canvas" change? I thought that MapFragment is drawing inside canvas, but it's not fast enough. If you mean changing the background so it matches the foreground map (black flicker appears in the place where map should be, not in the place of the SlidingMenu), then I doubt it's possible, because the map isn't a solid background, I would have to take a screenshot or something like this.
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