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    <p>Add two views to the controller and animate their frame properties to get the effect you want.<br> See the example below. </p> <pre class="lang-cs prettyprint-override"><code>using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; using System.Drawing; namespace delete20121203 { // The UIApplicationDelegate for the application. This class is responsible for launching the // User Interface of the application, as well as listening (and optionally responding) to // application events from iOS. [Register ("AppDelegate")] public partial class AppDelegate : UIApplicationDelegate { // class-level declarations UIWindow window; // // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); var ctrl = new MyViewController (); var nav = new UINavigationController (ctrl); window.RootViewController = nav; // make the window visible window.MakeKeyAndVisible (); return true; } } public class MyViewController : UIViewController { UIButton _button1; UIButton _button2; UIView _view1; UIView _view2; public override void ViewDidLoad () { base.ViewDidLoad (); Title = "Test"; _view1 = new UIView (View.Bounds); _view1.AutoresizingMask = UIViewAutoresizing.All; _view1.BackgroundColor = UIColor.White; _button1 = UIButton.FromType (UIButtonType.RoundedRect); _button1.Frame = new System.Drawing.RectangleF (10, 10, 150, 44); _button1.SetTitle ("Click", UIControlState.Normal); _button1.TouchUpInside += Button1Click; _view2 = new UIView (View.Bounds); _view2.AutoresizingMask = UIViewAutoresizing.All; _view2.BackgroundColor = UIColor.LightGray; RectangleF hideRect = _view2.Frame; hideRect.X = hideRect.X + hideRect.Width; _view2.Frame = hideRect; _button2 = UIButton.FromType (UIButtonType.RoundedRect); _button2.Frame = new System.Drawing.RectangleF (10, 10, 150, 44); _button2.SetTitle ("Back", UIControlState.Normal); _button2.TouchUpInside += Button2Click; _view1.Add (_button1); _view2.Add (_button2); View.Add (_view1); View.Add (_view2); } void Button1Click (object sender, EventArgs e) { UIView.Animate (.5f, 0, UIViewAnimationOptions.CurveEaseInOut, delegate { _view2.Frame = View.Frame; RectangleF hideRect = _view1.Frame; hideRect.X = hideRect.X - hideRect.Width; _view1.Frame = hideRect; }, null); } void Button2Click (object sender, EventArgs e) { UIView.Animate (.5f, 0, UIViewAnimationOptions.CurveEaseInOut, delegate { RectangleF hideRect = _view2.Frame; hideRect.X = hideRect.X + hideRect.Width; _view2.Frame = hideRect; _view1.Frame = View.Frame; }, null); } } } </code></pre>
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