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    <p>This solution uses only bitwise operators :</p> <pre><code>class Program { static void Main(string[] args) { int n0, n1, n2, n3, n4, n5, n6, n7; int n0_, n1_, n2_, n3_, n4_, n5_, n6_, n7_; // Input data n0 = 0; n1 = 64; n2 = 8; n3 = 8; n4 = 0; n5 = 12; n6 = 224; n7 = 0; for (int i = 0; i &lt; 7; i++) { n0_ = n0 &amp; n1 &amp; n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7; n1_ = (n1 &amp; n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n0; n2_ = (n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n1; n3_ = (n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n2; n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n0 = n0_; n1 = n1_; n2 = n2_; n3 = n3_; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; } Console.WriteLine("n0: {0}", n0); Console.WriteLine("n1: {0}", n1); Console.WriteLine("n2: {0}", n2); Console.WriteLine("n3: {0}", n3); Console.WriteLine("n4: {0}", n4); Console.WriteLine("n5: {0}", n5); Console.WriteLine("n6: {0}", n6); Console.WriteLine("n7: {0}", n7); } } </code></pre> <p>It can be simplified though, because we don't really need to recompute all numbers : At each iteration, the top row is definitively good.</p> <p>I mean this :</p> <pre><code>class Program { static void Main(string[] args) { int n0, n1, n2, n3, n4, n5, n6, n7; int n0_, n1_, n2_, n3_, n4_, n5_, n6_, n7_; n0 = 0; n1 = 64; n2 = 8; n3 = 8; n4 = 0; n5 = 12; n6 = 224; n7 = 0; n0_ = n0 &amp; n1 &amp; n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7; n1_ = (n1 &amp; n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n0; n2_ = (n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n1; n3_ = (n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n2; n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n0 = n0_; n1 = n1_; n2 = n2_; n3 = n3_; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n0: {0}", n0); n1_ = (n1 &amp; n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n0; n2_ = (n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n1; n3_ = (n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n2; n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n1 = n1_; n2 = n2_; n3 = n3_; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n1: {0}", n1); n2_ = (n2 &amp; n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n1; n3_ = (n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n2; n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n2 = n2_; n3 = n3_; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n2: {0}", n2); n3_ = (n3 &amp; n4 &amp; n5 &amp; n6 &amp; n7) | n2; n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n3 = n3_; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n3: {0}", n3); n4_ = (n4 &amp; n5 &amp; n6 &amp; n7) | n3; n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n4 = n4_; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n4: {0}", n4); n5_ = (n5 &amp; n6 &amp; n7) | n4; n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n5 = n5_; n6 = n6_; n7 = n7_; Console.WriteLine("n5: {0}", n5); n6_ = (n6 &amp; n7) | n5; n7_ = n7 | n6; n6 = n6_; n7 = n7_; Console.WriteLine("n6: {0}", n6); n7_ = n7 | n6; n7 = n7_; Console.WriteLine("n7: {0}", n7); } } </code></pre>
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