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    <p>in <code>AppDelegate.m</code> file just define splashView as a <code>UIImageView</code> and then in <code>didFinishLaunchingWithOptions</code> method write this type of code...</p> <pre><code>- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; // Override point for customization after application launch. splashView = [[UIImageView alloc] initWithFrame:iphoneFrame]; splashView.image = [UIImage imageNamed:@"yourImageName"]; [self.window addSubview:splashView]; [self performSelector:@selector(loadViewIphone) withObject:nil afterDelay:4.0];// define time which you want.. [self.window makeKeyAndVisible]; return YES; } </code></pre> <p>and in loadViewIphone method just remove this splashView like bellow</p> <pre><code>-(void)loadViewIphone { [splashView removeFromSuperview]; self.window.rootViewController = self.tabBarController;// or any viewontroller instead of tabbarController [self.window makeKeyAndVisible]; // this bellow code is used for transactionaly swap splashscreen to our viewcontroller.. CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setType:kCATransitionFade]; [animation setDuration:0.5]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut]]; [[self.window layer] addAnimation:animation forKey:@"transitionViewAnimation"]; } </code></pre>
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