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    1. COHi! Thank you soo much for your answer. The link I clicked for the SFML tutorial was from an out-of-date YouTube video. I have v2.0 set up, and followed the newest tutorial. Everything works fine! However, this tutorial didn't really go over how to set it up so that CB loads all the links whenever a project is created, like the last one did. It seems a tad bit tedious to re link all the libraries, every time I create a project. Also, this new tutorial prompted me to open an "empty project." This will also work in a console application right? Thanks much again!
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    2. COIf you mean to make it globally use the library rather than a per-project basis, you can go to settings -> compiler and debugger. In the global compiler options, it has the same options as in project build options (what libraries to link, search directories, etc), but they apply on a global scale - I am not certain, but it looks as though this applies to all build targets (debug and release), so using the SFML debug libs and the release libs would require some switching, if so.
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    3. COI always use an empty project. As far as I can tell, the only difference a console project does is make a main.cpp with a hello world example. I didn't find any libraries it links to otherwise, so it should work fine with SFML, as far as I can tell. Also, project -> properties (next to build options), within there you can set whether or not the console will open with the program (if you don't want it to, select GUI). Note that you can open SFML windows either way.
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