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    <p>I've used both D'Fusion and Vuforia and here are my feedbacks</p> <p>D’Fusion (Total Immersion) </p> <p>D’Fusion solution is a cross-platform tool which mainly supports Web, iPhone, Android plateforms. Main features are the followings:</p> <ul> <li>It is more UI based (D’Fusion Studio &amp; D’Fusion CV) and enable to build the whole scenario through the GUI</li> <li>Scenario intelligence is made with LUA</li> <li>Enables you to see a preview of the scenario in the D’Fusion Studio tool</li> <li>OS independant (one bundle scenario works on both Android &amp; iPhone)</li> <li>Plug’N Play (just copy paste the updated scenario in the project)</li> <li>Compatible with Blender and Maya exports (OrgreMax)</li> <li>Supports multi-tag and Face-tracking</li> <li>Supports Unity3D</li> <li>Android (JNI) and iPhone (Lib) are already precompiled </li> </ul> <p>Vuforia (Qualcomm) </p> <p>Vuforia supports almost the same features and plateforms such as Android and iPhone but is more code base oriented :</p> <ul> <li>Vuforia and FastCV tools don’t have UI interfaces</li> <li>Scenario intelligence is made with JNI on Android and Obj-C/C++ (.mm) on Iphone</li> <li>It is less OS independant since both codes have to be done</li> <li>3D objects are made through the code (vertices array in .h)</li> <li>Supports multi-tag and Face-tracking</li> <li>Supports Unity3D</li> <li>Works perfectly with NinivehGL 3D engine</li> <li>Android (JNI) and iPhone (Lib) need to be recompiled</li> <li>Tracking is more stable and shakes less than D'Fusion</li> </ul>
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