Note that there are some explanatory texts on larger screens.

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    <p>For <strong>720p (1280×720)</strong> and <strong>WXGA (1280×768)</strong>:</p> <ul> <li>Large Tile: 691 x 336 <em>(yes, you're not reading it wrong, there's a extra pixel on the width)</em></li> <li>Medium Tile: 336 x 336</li> <li>Small Tile: 159 x 159</li> </ul> <p>For <strong>WVGA (480x800)</strong>:</p> <ul> <li>Large Tile: 430 x 210</li> <li>Medium Tile: 210 x 210</li> <li>Small Tile: 100 x 100</li> </ul> <p>For <strong>IconicTemplate (All resolutions)</strong>:</p> <p><em>Transparent icons!</em></p> <ul> <li>Large Tile: 132 x 202 <em>(IconImageURI)</em></li> <li>Medium Tile: 72 x 110 <em>(SmallImageURI)</em></li> <li>Icon: 38 x 38 <em>(DeviceLockImageURI)</em></li> </ul> <p>For <strong>Application Icons</strong></p> <ul> <li>ApplicationIcon.png: 159 x 159</li> <li>Background.png: 173 x 173</li> </ul> <p>All numbers are in pixels. The horizontal margin between tiles are 10 px.</p> <p>As a general piece of advice, provide your tiles in the high resolution, and they'll get downscaled by roughly a <strong>factor 1.6</strong>. Otherwise you'll find your low resolution tiles being upscaled, and the text will look very blurry.</p> <p>And remember that some of the new special tile templates available in the SDK, will require different resolution images. The above is the full tile size, if you use a regular FlipTemplate.</p> <p><strong>Bonus Update:</strong> For <strong>App Bar Icons</strong> (not to be confused with the above)</p> <ul> <li>76x76 circle with 42x42 icons.</li> </ul>
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