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  1. POHow to draw a BitmapFont in LibGDX?
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    <p>I'm seriously betting that I did something effing stupid and just can't seem to notice it.</p> <pre><code>package com.me.mygdxgame; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Locked implements ApplicationListener { private OrthographicCamera camera; private SpriteBatch batch; private Texture texture; private Sprite sprite; private BitmapFont font; private CharSequence str = "Hello World!"; private float width; private float height; @Override public void create() { width = Gdx.graphics.getWidth(); height = Gdx.graphics.getHeight(); camera = new OrthographicCamera(1, height / width); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275); sprite = new Sprite(region); sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth()); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2); font = new BitmapFont(Gdx.files.internal("data/digib.fnt"), Gdx.files.internal("data/digib.png"), false); } @Override public void dispose() { batch.dispose(); texture.dispose(); } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(0.0f, 0.0f, 0.0f, 1.0f); //sprite.draw(batch); font.draw(batch, str, width*0.5f, height*0.5f); batch.end(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } } </code></pre> <p>The project was generated with the template tool they provide <strong>gdx-setup-ui.jar</strong> As you can see in the code, I didn't bother to get rid of the default codes (Just some simple draw codes to render the LibGDX logo).</p> <p>So, with the cleanly generated project, I followed this guide here <a href="http://code.google.com/p/libgdx-users/wiki/addingText2D" rel="noreferrer">http://code.google.com/p/libgdx-users/wiki/addingText2D</a></p> <p>and finally arriving with the provided code above.</p> <p>The problem is, why won't the !@#$ing text show!? I changed the position so many times and still no luck :\</p> <p>Did I miss something?</p> <p><strong>FYI:</strong> The fonts are fine, I dropped them into another game and it works.</p>
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