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    <p>My final solution came from following the tip from Raghav Sood.. After a little research I found out that limiting to screens bellow will limit to devices with 512Mb+ of RAM. It's not 100% secure but it's best solution I found out there :)</p> <p>Just add those filters in manifest file..</p> <pre><code> &lt;compatible-screens&gt; &lt;!-- some normal size screens --&gt; &lt;screen android:screenSize="normal" android:screenDensity="hdpi" /&gt; &lt;screen android:screenSize="normal" android:screenDensity="xhdpi" /&gt; &lt;!-- all large size screens --&gt; &lt;screen android:screenSize="large" android:screenDensity="ldpi" /&gt; &lt;screen android:screenSize="large" android:screenDensity="mdpi" /&gt; &lt;screen android:screenSize="large" android:screenDensity="hdpi" /&gt; &lt;screen android:screenSize="large" android:screenDensity="xhdpi" /&gt; &lt;!-- all xlarge size screens --&gt; &lt;screen android:screenSize="xlarge" android:screenDensity="ldpi" /&gt; &lt;screen android:screenSize="xlarge" android:screenDensity="mdpi" /&gt; &lt;screen android:screenSize="xlarge" android:screenDensity="hdpi" /&gt; &lt;screen android:screenSize="xlarge" android:screenDensity="xhdpi" /&gt; &lt;/compatible-screens&gt; </code></pre> <p>Please be aware that some new phones have higher density then xhdpi so they will be blocked out! I'm experimenting with the new filter:</p> <pre><code>&lt;supports-screens android:resizeable="true" android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" /&gt; </code></pre> <p>So far, everything is OK. I found out that I have low-end devices on the supported list but no one complained so far, (for device related bug, in 85k downloads).</p> <p>I would recommend a 2nd solution, but please use it with caution! I will definitely use it in my upcoming games.</p> <p>You are welcome to give your feedback!</p>
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