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  1. POMobclix ADs inside Unity3D
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    <p>I have lost much time solving this problem, and looks like I'm back at the beginning. I want to run the full screen ADs from the Mobclix inside my Unity3D game. I found many tutorials but I can't get any of them working.</p> <p>As far as I know, there are 2 approaches: 1.) extending unity player 2.) make JAVA side method for showing the AD's and just call it from the unity(c#)</p> <p>Most important for me is to make it work, but I would prefer 2. approach. Can somebody suggest me something and maybe give some hints/examples what am I missing?</p> <p>I tried both ways. I made an JAVA plugin but when I try to call a method nothing happens or I got an error from JNI something like: "can't find that method", my manifest is not configured correctly, or my app crashes.</p> <p>If I'm making a plugin (not extending UnityPlayer) do I need to add something to the manifest to support my activity/make my class able to call inside unity? How would the manifest look like? Can it be done that way?</p> <p>If I'm extending the UnityPlayer how would mthe anifest file looks like and how can I call my method for that will show ADs?</p> <p>I tried to call java/android methods from the unity/c# and that worked, but when I try to call my own simple method from the plugin it won't work. Looks like I'm missing something in that part. (connecting the JAVA plugin and the unity3d)</p> <p>I'm experienced in the C#, but my JAVA knowledge is really at the minimum. I'm sure this can work (there are people that are selling solutions) but looks like I'm not smart enough and keep missing something :)</p> <p>I tried many things, I stopped counting and deleted most of them. Can somebody tell me the right way to do this? A working example would be really useful...</p> <p>Thanks for taking the time to read all of this, I hope there will be some useful responses because I'm starting to get depressed :)</p>
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