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    1. COThe "System.ComponentModel.Composition" (which is part of Managed Extensibility Framework(MEF)), and Unity both provide an implementation of the dependency injection pattern. But I'm not sure that it's a good idea to involve monsters to solve tiny problems. Just trying to find the right technique to make the third-party developer aware of what I will look for, and not only the EntryPoint and so, but also some meta-data. But thanks.
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    2. COIf you want to import a lot of interfaces, dependency injection frameworks lets you roll tbh. I used import/export attributes for some .net4. But if you are targeting something less than v4 than you are right to be curious about referencing another lib. I tend to make my business objecs in a way that they always are initialized with a service provider. If there is anything they need they look-up for the service they need and they go on. In those terms you just need to have a service with Register method which is only registering plug-in's service back to the provider.
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    3. COI've implemented a simple dependency injection which is enough for current case. Also I'm trying to make the code as simple as possible and self-explanatory, therefore, I tend not to use frameworks just to use them, if the program doesn't utilize most of the possibilities of the framework. Besides I want to figure out, how specification of meta data could be enforced on implementators. Just trying to learn...
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