Note that there are some explanatory texts on larger screens.

plurals
  1. POWhy the number of ticks(trackBar small lines) are changing when im running the timer?
    primarykey
    data
    text
    <p>I have 48 frames/images. What i did that when i click play(button14) it will move through the images automatic.</p> <p>But i also want that the trackBar Bar will move togeather with the timer. But if i make TrackBar1.Value = _indx; in the timer3 tick event then after some times when its doing play over and over again the value of the trackBar change if i had 48 frames so now the trackBar have only 15 ticks and then it stop when its getting to the end on the right.</p> <p>What i want is that if i click play it will run through the images over and over again also if i clicked pause and then continue untill i make stop.</p> <p>In fact the trackBar value change since in the timer3 tick event i also do _indx++; and when its 15 frames on the trackBar it also stop in the end instead of continue.</p> <pre><code>private void btnPlay_Click(object sender, EventArgs e) { _indx = 0; DirectoryInfo dir = new DirectoryInfo(sf); if (_files == null) _files = new List&lt;FileInfo&gt;(); FileInfo[] fi = dir.GetFiles("*.bmp"); _files.AddRange(fi); _files = _files.OrderBy(f =&gt; f.LastWriteTime).ToList(); button14.ForeColor = Color.Red; button13.ForeColor = Color.Black; button12.ForeColor = Color.Black; timer3.Start(); button13.Enabled = true; button13.Text = "Pause"; button12.Enabled = true; } private void timer3_Tick(object sender, EventArgs e) { try { Image iOLd = this.pictureBox1.Image; Image img = Image.FromFile(_files[_indx].FullName); trackBar1.Value = _indx; label23.Text = _files[_indx].Name; this.pictureBox1.Image = img; if (iOLd != null) iOLd.Dispose(); _indx++; if (_indx &gt;= _files.Count) _indx = 0; timer3.Interval = 10; timer3.Start(); } catch { } } private void btnPause_Click(object sender, EventArgs e) { button13.ForeColor = Color.Red; button14.ForeColor = Color.Black; timer3.Stop(); if (button13.Text == "Continue") { timer3.Start(); button13.Text = "Pause"; return; } if (button13.Text == "Pause") { timer3.Stop(); button13.Text = "Continue"; } } private void btnStop_Click(object sender, EventArgs e) { trackBar1.Value = 0; Image iOLd = this.pictureBox1.Image; Image img = Image.FromFile(_files[0].FullName); this.pictureBox1.Image = img; if (iOLd != null) iOLd.Dispose(); button13.Text = "Pause"; timer3.Stop(); _indx = 0; label23.Text = _files[_indx].Name; button12.ForeColor = Color.Red; button14.ForeColor = Color.Black; button13.Enabled = false; } </code></pre> <p>Button14 is Play button13 is Pause/Continue and Button12 is Stop The problem is that if i dont make trackBar1.Value = _indx; the trackBar wont move at all. And if i dont make _indx++; then nothing will work.</p> <p>_files is List and _indx is int</p>
    singulars
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    plurals
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload