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    1. COHi,Yeah my bad, I should have been more clear in my question. It seems to happen on other devices too. Just not often though. I have used Instruments to check for memory build up and there isn't any. Upon playing the game continuously for long as well as upon several restarts there doesn't seem to be any memory accumulation. The problem seems to be when the app is left in the background for long and then the user comes back.
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    2. COI have noticed in Temple Run that when you are playing the game and you leave the game and come back immediately it takes you to the pause screen. But if you come back much later, it takes you to a loading screen for a while before showing you the pause screen. Do you by any chance know why this is or what they do at this time? I also suspect maybe the way I load the sounds could be an issue. I currently use SimpleAudioEngine for playing the background music. As for the sounds I use CDAudioManager, I use SoundEngine to preload the effects and then play it when needed.
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    3. COI really can't think why this issue seems to persist when I seem to have followed the best practices that I am aware of. Is there anything specific i should do while handling the app when it exits or enters? I am currently working by myself, so peer review isn't an option at present :( Thank you for your time. Do let me know if you can offer any other pointers. Thanks.
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