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  1. POHow can i store a image in asset/subfolder in android? is there any maximum limit of asset folder size?
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    <blockquote> <p><strong>Possible Duplicate:</strong><br> <a href="https://stackoverflow.com/questions/3760626/how-to-write-files-to-assets-folder-or-raw-folder-in-android">How to write files to assets folder or raw folder in android?</a> </p> </blockquote> <p>How can i store a image in asset/subfolder in android? is there any maximum limit of asset folder size? actully i am getting a bunch of image from web and trying to download all image in a subfolder in asset ? is it possible and how? actully my code is as follows, it save the image in sdcard :-</p> <pre><code>String filepath=null; try { //set the download URL, a url that points to a file on the internet //this is the file to be downloaded URL url = new URL(Url); //create the new connection HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection(); //set up some things on the connection urlConnection.setRequestMethod("GET"); urlConnection.setDoOutput(true); //and connect! urlConnection.connect(); //set the path where we want to save the file //in this case, going to save it on the root directory of the //sd card. File SDCardRoot = Environment.getExternalStorageDirectory(); //create a new file, specifying the path, and the filename //which we want to save the file as. String filename= "downloadedFile.png"; // you can download to any type of file ex:.jpeg (image) ,.txt(text file),.mp3 (audio file) Log.i("Local filename:",""+filename); file = new File(SDCardRoot,filename); if(file.createNewFile()) { file.createNewFile(); } //this will be used to write the downloaded data into the file we created FileOutputStream fileOutput = new FileOutputStream(file); //this will be used in reading the data from the internet InputStream inputStream = urlConnection.getInputStream(); //this is the total size of the file int totalSize = urlConnection.getContentLength(); //variable to store total downloaded bytes int downloadedSize = 0; //create a buffer... byte[] buffer = new byte[1024]; int bufferLength = 0; //used to store a temporary size of the buffer //now, read through the input buffer and write the contents to the file while ( (bufferLength = inputStream.read(buffer)) &gt; 0 ) { //add the data in the buffer to the file in the file output stream (the file on the sd card fileOutput.write(buffer, 0, bufferLength); //add up the size so we know how much is downloaded downloadedSize += bufferLength; //this is where you would do something to report the prgress, like this maybe Log.i("Progress:","downloadedSize:"+downloadedSize+"totalSize:"+ totalSize) ; } //close the output stream when done fileOutput.close(); if(downloadedSize==totalSize) filepath=file.getPath(); //catch some possible errors... } catch (MalformedURLException e) { e.printStackTrace(); } catch (IOException e) { filepath=null; e.printStackTrace(); } Log.i("filepath:"," "+filepath) ; </code></pre> <p>Kindly provide me some solution for that.</p>
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