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    <p>I was also looking for a good game engine for iOS and Android without having to write it for each plataform, and with a good performance.</p> <p>This is not so easy to achieve, i've seen some good (i don't dare to say great) game engines in flash, that you could use for mobile, you can find a list at flashrealtime.com</p> <p><a href="http://www.flashrealtime.com/flash-game-library-engine-list/" rel="nofollow">http://www.flashrealtime.com/flash-game-library-engine-list/</a></p> <p>as you can see some well known (but simple) games were developed with some of these engines.</p> <p>The other solution i came to was using some cross-plataform mobile sdk like coronaSDK </p> <p><a href="http://www.coronalabs.com/products/corona-sdk/" rel="nofollow">http://www.coronalabs.com/products/corona-sdk/</a></p> <p>I think this is the best suited for mobile game development, since it has a very easy-to-use physics engine and a LOT of sample games that can be used as a starting point for you own game. Also you can setup a free account and download a copy of the sdk to try it out (that's what i just did)</p> <p>But going back to the first answer, if your goal (or constraint) is maximum performance, you have to code in the native languages (Obj-C / C++ for iOS, Java for Android).</p> <p>Also i've seen some improvements when you enable/disable the GPU processing (it depends on how a specific engine is implemented)</p> <p>For example: if graphics are handled mostly as bitmaps i think that enabling the GPU would boot the performance, opposed as when you use mostly vector graphics that the CPU performs better (this is only what "i think" based on what i've read, i haven't actually tried this with games, just apps)</p> <p>Hope to be helpful!</p>
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