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    <p>hey thanks for all the help i just solved it though.</p> <pre><code>public void keyPressed(KeyEvent e){ if(godDamn){ godDamn=false; int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_ESCAPE){ stop(); } if(keyCode == KeyEvent.VK_RIGHT){ player1.setVelocityX(0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_LEFT){ player1.setVelocityX(-0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_DOWN){ player1.setVelocityY(0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_UP){ player1.setVelocityY(-0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1);; th1.start(); }catch(Exception ex){System.out.println("noooo");} }else{ e.consume(); } } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e){ int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT){ player1.setVelocityX(0); try{ this.t1.setRunning(false); }catch(Exception ex){} godDamn=true; } if(keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN){ player1.setVelocityY(0); try{ this.t1.setRunning(false); }catch(Exception ex){} }else{ e.consume(); } } </code></pre> <p>the new boolean stops the multiple key events from executing. i have to fine tune it but other wise i'm good.</p>
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