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  1. POApplication rejected for crashing on an iPad 3rd Generation
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    <p>My app was rejected by Apple because its crash on iPad 3rd Gen. Rejected reason:</p> <blockquote> <p>We found that your app crashed on iPad 3rd Gen. running iOS 5.1.1, which is not in compliance with the App Store Review Guidelines.</p> <p>Your app crashed on both Wi-Fi and cellular networks on launch.</p> </blockquote> <p>I tested my app on iPhone 4 both simulator and device and its work fine, I also tested the app on iPad simulator both iPad and iPad retina simulator and its work fine. But I don't have an actual iPad 3rd Gen device. here is the code for application:didFinishLaunchingWithOptions:</p> <pre><code>- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //Piracy Check iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease]; if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) { //Do Nothing, Not Pirated } else { //Do Something, Pirated //Hostile Exit iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease]; [HostileExit Hostile]; } NSString *gameDataPath = pathInDocumentDirectory(@"gameDataPath.data"); if (gameDataPath != nil) { NSDictionary *gameDataDictionary = [NSKeyedUnarchiver unarchiveObjectWithFile:gameDataPath]; if (gameDataDictionary != nil) { smartEasyBestTime = [[gameDataDictionary objectForKey:@"smartEasyBestTimeKey"] intValue]; smartEasyBestPoint = [[gameDataDictionary objectForKey:@"smartEasyBestPointKey"] intValue]; smartNormalIsPlayable = [[gameDataDictionary objectForKey:@"smartNormalIsPalyableKey"] boolValue]; smartNormalBestTime = [[gameDataDictionary objectForKey:@"smartNormalBestTimeKey"] intValue]; smartNormalBestPoint = [[gameDataDictionary objectForKey:@"smartNormalBestpointKey"] intValue]; smartHardIsPlayable = [[gameDataDictionary objectForKey:@"smartHardIsPalyableKey"] boolValue]; smartHardBestTime = [[gameDataDictionary objectForKey:@"smartHardBestTimeKey"] intValue]; smartHardBestPoint = [[gameDataDictionary objectForKey:@"smartHardBestPointKey"] intValue]; focusEasyBestTime = [[gameDataDictionary objectForKey:@"focusEasyBestTimeKey"] intValue]; focusEasyBestPoint = [[gameDataDictionary objectForKey:@"focusEasyBestPointKey"] intValue]; focusNormalIsPlayable = [[gameDataDictionary objectForKey:@"focusNormalIsPalyableKey"] boolValue]; focusNormalBestTime = [[gameDataDictionary objectForKey:@"focusNormalBestTimeKey"] intValue]; focusNormalBestPoint = [[gameDataDictionary objectForKey:@"focusNormalBestpointKey"] intValue]; focusHardIsPlayable = [[gameDataDictionary objectForKey:@"focusHardIsPalyableKey"] boolValue]; focusHardBestTime = [[gameDataDictionary objectForKey:@"focusHardBestTimeKey"] intValue]; focusHardBestPoint = [[gameDataDictionary objectForKey:@"focusHardBestPointKey"] intValue]; logicEasyBestTime = [[gameDataDictionary objectForKey:@"logicEasyBestTimeKey"] intValue]; logicEasyBestPoint = [[gameDataDictionary objectForKey:@"logicEasyBestPointKey"] intValue]; logicNormalIsPlayable = [[gameDataDictionary objectForKey:@"logicNormalIsPalyableKey"] boolValue]; logicNormalBestTime = [[gameDataDictionary objectForKey:@"logicNormalBestTimeKey"] intValue]; logicNormalBestPoint = [[gameDataDictionary objectForKey:@"logicNormalBestpointKey"] intValue]; logicHardIsPlayable = [[gameDataDictionary objectForKey:@"logicHardIsPalyableKey"] boolValue]; logicHardBestTime = [[gameDataDictionary objectForKey:@"logicHardBestTimeKey"] intValue]; logicHardBestPoint = [[gameDataDictionary objectForKey:@"logicHardBestPointKey"] intValue]; speedEasyBestTime = [[gameDataDictionary objectForKey:@"speedEasyBestTimeKey"] intValue]; speedEasyBestPoint = [[gameDataDictionary objectForKey:@"speedEasyBestPointKey"] intValue]; speedNormalIsPlayable = [[gameDataDictionary objectForKey:@"speedNormalIsPalyableKey"] boolValue]; speedNormalBestTime = [[gameDataDictionary objectForKey:@"speedNormalBestTimeKey"] intValue]; speedNormalBestPoint = [[gameDataDictionary objectForKey:@"speedNormalBestpointKey"] intValue]; speedHardIsPlayable = [[gameDataDictionary objectForKey:@"speedHardIsPalyableKey"] boolValue]; speedHardBestTime = [[gameDataDictionary objectForKey:@"speedHardBestTimeKey"] intValue]; speedHardBestPoint = [[gameDataDictionary objectForKey:@"speedHardBestPointKey"] intValue]; } } self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; // Override point for customization after application launch. self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease]; self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; return YES; } </code></pre> <p>and this is the code for the first view controller loaded </p> <pre><code>- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //Piracy Check iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease]; if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) { //Do Nothing, Not Pirated NSLog(@"not pirated"); } else { //Do Something, Pirated //Hostile Exit iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease]; [HostileExit Hostile]; } [titleImageView setImage:[UIImage imageNamed:@"gameTitleImage.png"]]; NSTimer *t; t = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(tEnd) userInfo:nil repeats:YES]; } </code></pre> <p>By the way I use <a href="http://www.shmoopi.net/shmoopiantipiracy/" rel="nofollow">Shmoopi Anti-Piracy Library</a> that shown above in the code.</p> <p>Any suggestion?</p>
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